27.09.2008, 02:26
tsb47 Wrote:I think that historically correct placement and orientation is possible using Delvpier's method. However, it is difficult and only one airfield could be placed per texture.
Which makes it kind of pointless for that purpose. Only one airfield per texture actually defeats what Delvpier is trying to achieve.
Plus, sacrificing lots of texture slots for individual airfields isn't really possible, unless your map has hardly any variation in it.