27.09.2008, 02:51
It is an interesting idea and I think it can be quite useful...
Btw with this method, Delvpier propose using ONLY one texture for acheving either 4 or 16 (with the .../mytext.tga, -2) airfields. About exact positioning I think as T it's not possible. However exact orientation, that's possible, you just draw the airfields with the right "historical" orientation on the "master mytext.tga" texture. A problem using the 1024 texture is that it spans 1600 meter so if you paint 4 airfields on it they will be roughly 800 meter or less so those are rather small arifelds. On the other hand if you use the texture with ", -2" the texture will be stretched over 3200 meters (so that now you have the option with 4 airfields each 1600 m or 16 airfields each 800 meter)but it will be also lower resolution so airfields will look not so good i think.. Btw, one idea might be to try and see if the game accepts also 2048 x 2048 pixel textures. If it's so my last objection can be removed...
I think Clockwatcher sketched a similar idea some long time ago, not many noticed it...
Btw with this method, Delvpier propose using ONLY one texture for acheving either 4 or 16 (with the .../mytext.tga, -2) airfields. About exact positioning I think as T it's not possible. However exact orientation, that's possible, you just draw the airfields with the right "historical" orientation on the "master mytext.tga" texture. A problem using the 1024 texture is that it spans 1600 meter so if you paint 4 airfields on it they will be roughly 800 meter or less so those are rather small arifelds. On the other hand if you use the texture with ", -2" the texture will be stretched over 3200 meters (so that now you have the option with 4 airfields each 1600 m or 16 airfields each 800 meter)but it will be also lower resolution so airfields will look not so good i think.. Btw, one idea might be to try and see if the game accepts also 2048 x 2048 pixel textures. If it's so my last objection can be removed...
I think Clockwatcher sketched a similar idea some long time ago, not many noticed it...