27.09.2008, 04:55
Farang65,
You made a good job, your textures look very good, they are nice and clean. Two things (just my opinion):
- they should have more fields inside to avoid repetion when seen from altitude, and not to fly over giant fields (http://i282.photobucket.com/albums/kk24 ... -03-40.jpg). Fields in the texture have to be different (size and colors), but not too much: i don't like to recognize a field or a group of fields every 1000m.
- try to make the colors match with other textures. The difference is highly visible from all altitudes (i know it's a WIP).
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Other thing from my experience if you use associated "*.tree.tga" files. This is what i do to avoid trees conflicts when using melted textures of fields: you can use the same texture, but with fields in different colors and appearance etc. (Eg.
); The problem is that it use another texture slot in the load.ini.
I hope it is understandable ...
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That's all for me, keep up the good job!
You made a good job, your textures look very good, they are nice and clean. Two things (just my opinion):
- they should have more fields inside to avoid repetion when seen from altitude, and not to fly over giant fields (http://i282.photobucket.com/albums/kk24 ... -03-40.jpg). Fields in the texture have to be different (size and colors), but not too much: i don't like to recognize a field or a group of fields every 1000m.
- try to make the colors match with other textures. The difference is highly visible from all altitudes (i know it's a WIP).
_______________
Other thing from my experience if you use associated "*.tree.tga" files. This is what i do to avoid trees conflicts when using melted textures of fields: you can use the same texture, but with fields in different colors and appearance etc. (Eg.
); The problem is that it use another texture slot in the load.ini.
I hope it is understandable ...
_______________
That's all for me, keep up the good job!