WIP AUS/PNG new seamless textures
#13

I know *.tree.tga file don't use slots in load.ini. They're associated files.
But i know my post is difficult to understand, my english is bad. :mrgreen:


What i mean is:
to avoid textures repetitions (in large areas of fields), i sometimes mix 2 different fields textures (They are not really different, see picture in my previous post: just changed some colors etc.) that have identical *.tree.tga.

Example:
lowland0= 43_0_fields.tga
lowland1= 43_0_fields_2.tga

Those 2 textures are mixed on the same area on map_t to make a sort of patchwork (so 2 slots instead of 1).
They use the same *.tree.tga (of course with different name: 43_0_fields.tga > 43_0_fields.tree.tga 43_0_fields_2.tga > 43_0_fields_2.tree.tga).

This avoid to have trees that don't match with textures if you mix 2 fields textures to "break" repetitions. That's all. It's not really usefull for small areas in my opinion.

Don't know if it's clear (i hope).
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