[MOD] NORMANDY MAP 1944 (D Day + 3 weeks)
#64

Bee - I dunno, because it plays all right on my setup, and mine is less powerful than yours. I kept the action quite low for those first five missions, to counter the amount of static objects - I wanted to give a real sense of the post-D-Day build up.

As the campaign progresses I remove a lot of those objects (esp. Smoke=4, which I think is the real culprit for jamming up cycle times) and progressively increase the amount of action. Hopefully you should find it increasingly intense.....
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