A new way to make historic airfields...
#12

Bee Wrote:How do they look at ground level? Is there much obvious pixelisation?

I used generic ingame textures for field, runway and taxiways... so same look as ingame textures at ground level...

I have to admit that objects are more precise at different levels... textures 32, 128, 256 and 512 for plates...

... but you can still add them if you want.
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