28.09.2008, 09:07
Bee Wrote:How do they look at ground level? Is there much obvious pixelisation?
I used generic ingame textures for field, runway and taxiways... so same look as ingame textures at ground level...
I have to admit that objects are more precise at different levels... textures 32, 128, 256 and 512 for plates...
... but you can still add them if you want.