29.09.2008, 05:47
@farang,
ppl have answered most of your other questions. One which remained unanswered until now is how to create coastline foam - i assume you mean surf. To do this you:
1. First need shallow water on your coastline. This is simply a blurred edge between land and water in your map_c.
As noted above, one way of doing this is using the blur filter. You can also use one of the blur tools from the toolbox and manually drag it around your coastline.
Any pixel on your map_c below RGB value 129 is water, any above RGB value 129 is land. The depth of water at a particular pixel corresponds to how far below RGB value 129 a particular pixel is e.g. RGB 127 is very shallow, RGB 0 is very deep. Pixels below about 110 cannot be dsitinguished from deeper ones.
In reality surf breaks in shallow water. So, the area where you want surf in your map should be shallow - e.g. between RGB 129 and 116 (getting deeper towards the sea). One method of doing this accurately is to make a graduated sea depths using various select tools then apply gaussian blur filter. Follow this up with one or two applications of standard blur filter. (As already noted, blurring coastlines in map-c will also solve you nasty jaggedy coastline problem, and give nice shallow areas close to shore)
2. Second you need to apply the surf texture in map_t to the area one pixel offshore.
Surf and no-surf coastline textures correspond to RGB values 31 and 30 in map_t respectively. Applying these textures in a one pixel band offshore is easy. Just select your sea (this should be RGB value 28 for boats to be able to navigate on it), then select an internal border of that area of 1 pixel. Paint RGB 32 in that border and you should have surf on the coast when you open your map. (I may have got RGB 31 and 30 mixed up, so try with 30 as well!!!)
I feel a beach boys song coming on!
PS I would like to make an RAAF vs. RNZAF map + missions. It would be the Il2 equivalent of the Bledisloe Cup... (btw who holds that right now? :wink: )... let me know if you're interested...
PPS I felt left out of your thank you post. That really hurt my sensitive feelings... ...just joking :lol: !!!
tsb47
ppl have answered most of your other questions. One which remained unanswered until now is how to create coastline foam - i assume you mean surf. To do this you:
1. First need shallow water on your coastline. This is simply a blurred edge between land and water in your map_c.
As noted above, one way of doing this is using the blur filter. You can also use one of the blur tools from the toolbox and manually drag it around your coastline.
Any pixel on your map_c below RGB value 129 is water, any above RGB value 129 is land. The depth of water at a particular pixel corresponds to how far below RGB value 129 a particular pixel is e.g. RGB 127 is very shallow, RGB 0 is very deep. Pixels below about 110 cannot be dsitinguished from deeper ones.
In reality surf breaks in shallow water. So, the area where you want surf in your map should be shallow - e.g. between RGB 129 and 116 (getting deeper towards the sea). One method of doing this accurately is to make a graduated sea depths using various select tools then apply gaussian blur filter. Follow this up with one or two applications of standard blur filter. (As already noted, blurring coastlines in map-c will also solve you nasty jaggedy coastline problem, and give nice shallow areas close to shore)
2. Second you need to apply the surf texture in map_t to the area one pixel offshore.
Surf and no-surf coastline textures correspond to RGB values 31 and 30 in map_t respectively. Applying these textures in a one pixel band offshore is easy. Just select your sea (this should be RGB value 28 for boats to be able to navigate on it), then select an internal border of that area of 1 pixel. Paint RGB 32 in that border and you should have surf on the coast when you open your map. (I may have got RGB 31 and 30 mixed up, so try with 30 as well!!!)
I feel a beach boys song coming on!
PS I would like to make an RAAF vs. RNZAF map + missions. It would be the Il2 equivalent of the Bledisloe Cup... (btw who holds that right now? :wink: )... let me know if you're interested...
PPS I felt left out of your thank you post. That really hurt my sensitive feelings... ...just joking :lol: !!!
tsb47