how narow rivers can we achieve...
#5

Yes, I've been trying to make the Sweetwater canal in Egypt and other small mountain streams for my MiddleEastern map and have experimented with how narrow we can make water as well. As most have already discovered one solid pixel will work for East/West, North/South straight lines although shallow angles with one pixel produce a sawtooth edge and other angles leave blank spaces as well unless made much wider.

I concur with asheshouse in that the easiest and best result, for minimum water width, is with a 3pixel brush. I've manually worked small streams with 1 pixel pencil and blurring and to get a decent final result it ends up being pretty much the same as with a 3pixel brush. Even with a 3pixel brush, on some angles, some areas are blank and have to be widened even further.

I don't think the game will allow anything narrower. I think we'll just have to live with this limitation of having small rivers and streams that are much water than scale.

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