1946 with AI of 3.04

I tried to figure out whats what with this ai stuff. I made a folder with the hashed 4.x ai in the mods folder and one by one replaced the 4.x files with the 3.x files.

I was able to replace all of the files with 3.x files except for one, called manuever.class, when this was replaced the game locked up.

Two of the 3.04 replacements seemed to change ai behavior to me. Airgroup.class seemed to cause the missions to play out differently in ai vs ai QMB. Maybe this changes wingman behavior? The file that seemed to produce the biggest change was Pilot.class. This seemed to me to increase the aggressiveness of the ai pilots. The ai seemed not to use the roll maneuvre nearly as much. AI pilots were much more willing to play chicken in head on passes. I had a couple of head on collisions before I realized this.

All in all I am seeing some of the changes that have been reported, so I have to admit that it seems like Kowi's mod must somehow be doing something. I don't understand how. :?
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