15.10.2008, 11:00
Funny you should mention that, Maraz. It was the starboard (right) side that the attack worked best on; port side attack caused the wierd Torpecker behavior to get into proper position. I have been watching this discussion very closely, but have kept my mouth shut until now. I downloaded kowi's mod, and I see a difference.....sometimes, on some planes. I have 3 missions that are favorites that I go back to time and again because they are fun. One I made, one I downloaded, and one I dld and modified. The best one is a low-level Italian raid on a British airbase in the desert I got from some campaign, and I inevitably get my Spit into a rousing, tree-top level scissor fight with an MC 202 or two or three. Anyway, the enemy AI rolls alot-ALOT! Always has and apparently, always will, cause there is absolutely no difference that I can detect in that mission since I added the mod.
On the other hand, I have a Zeke/Wildcat furball at altitude where there is a very noticable change in the AI behavior as others have noted (no matter which side I fly). (I have numerous ntrk's of each of these mission prior to adding the mod, and there is a difference.) To get back to Maraz, just last night I decided after months of not trying it out, to fly the Avenger. I went back to some old torp missions I made for the Avenger and tried them out. It still flies like a bitch--hope someone can work that out someday--but I noticed that the wierd behavior wasn't there. Now I wasn't thinking about this AI mod at the time, but do remember thinking that everyone is flying better. I'm going to test those missions out tonight.
Anyway, I believe that the mod does work but only in limited situations/limited planes, and that another mod might be making a difference too, as someone else pointed out. Fly_zo has a good point that before it can become official mod, he needs assurance that it works. And for those that notice the difference and are convinced it's not a placebo affect (like me, at least in some circumstances), great...have at it. Why does either side need to get testy about it?
On the other hand, I have a Zeke/Wildcat furball at altitude where there is a very noticable change in the AI behavior as others have noted (no matter which side I fly). (I have numerous ntrk's of each of these mission prior to adding the mod, and there is a difference.) To get back to Maraz, just last night I decided after months of not trying it out, to fly the Avenger. I went back to some old torp missions I made for the Avenger and tried them out. It still flies like a bitch--hope someone can work that out someday--but I noticed that the wierd behavior wasn't there. Now I wasn't thinking about this AI mod at the time, but do remember thinking that everyone is flying better. I'm going to test those missions out tonight.
Anyway, I believe that the mod does work but only in limited situations/limited planes, and that another mod might be making a difference too, as someone else pointed out. Fly_zo has a good point that before it can become official mod, he needs assurance that it works. And for those that notice the difference and are convinced it's not a placebo affect (like me, at least in some circumstances), great...have at it. Why does either side need to get testy about it?