AI of 3.04 for 4.09b (all AI files)
#30

Please:

[Image: Stop.jpg]

and read this.


How, possibly, can this be working?

Hashing class files puts them into the format that the game can read. With both of these ai "mods", hashing the class files causes the game to crash. Running them unhashed, the game runs fine.

Seriously, search through your mods folder, do you see any .class extensions?

Until someone explains to me how it's possible that:

a) 4.08/4.09 has the ability to read unhashed class files out of the mods folder

and

b) hashing the 3.04 ai class files causes them to crash 4.08/4.09, while leaving them unhashed causes them to work fine.

I'm going to assume that everyone who sees a difference is seeing UFOs.

I led the horse to water in that other thread too, but I'll try again:

I invite any/all of you to make a backup of your pf_304ai mod folder, corrupt those class files and run the game.

IF YOUR GAME RUNS AFTER YOU CORRUPT THE .CLASS FILES, YOUR GAME ISNT SEEING THEM.

it's as simple as that.




It's getting extremely frustrating seeing pages and pages of perceptions of AI improvement, when we really need to cut it out and get to work on actually improving the AI.

Seriously though, if someone can show me some evidence of these unhashed class files working besides "it seems like the ai is rolling less", I'd be delighted to be proven wrong.
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