18.10.2008, 11:33
Thanks Scharnhorst. That explains it pretty well, although that it still seems strange to me that dcg would cause the ai to act differently in this respect - as this is governed by the programming of IL2. unless it is related to the way dcg creates dynamic missions (some kind automated FMB at a guess?) which i would assume might leave some chance of a fix? (obviously i'm no programmer)
I had a reply from paul lowengrin - its brilliant that he seems to reply to every issue people bring up personally. sounds like alot of work for a 1 man show! he suggested that this is something they are aware of and might be looking into.
So far I have actually found it preferable to lead the 2nd section, to work around this problem. Then being able to keep the squadron together instead of relying on the ai to keep up with me. The reason this bothers me the most is the casualty rate it leads to i do try above all else to keep my pilots alive (as it should be) in my current campaign my section of 4 have suffered no casualties whilst the other section has lost 6 pilots...
I had a reply from paul lowengrin - its brilliant that he seems to reply to every issue people bring up personally. sounds like alot of work for a 1 man show! he suggested that this is something they are aware of and might be looking into.
So far I have actually found it preferable to lead the 2nd section, to work around this problem. Then being able to keep the squadron together instead of relying on the ai to keep up with me. The reason this bothers me the most is the casualty rate it leads to i do try above all else to keep my pilots alive (as it should be) in my current campaign my section of 4 have suffered no casualties whilst the other section has lost 6 pilots...