19.10.2008, 14:44
The approach taken with the 2D blend is superb. It is really the only way to get an immersive experience over large cities and towns without destroying frame rate. And objects can always be added to maps in FMB to suit the users liking.
Where you really get up close and personal with ground objects is at the airfields. Those will be populated, but again - the end user can work in FMB to add what they want.
It looks as if this will be the most immersive map released to date. The diverse textures used over different countries reflect the unique landscapes you would see from the air as you flew a mission from one region to the next. Great work guys, looking forward to it!
Where you really get up close and personal with ground objects is at the airfields. Those will be populated, but again - the end user can work in FMB to add what they want.
It looks as if this will be the most immersive map released to date. The diverse textures used over different countries reflect the unique landscapes you would see from the air as you flew a mission from one region to the next. Great work guys, looking forward to it!