21.10.2008, 15:32
No, that's not actually true. The destroyed buildings just don't have a collision model. They still have an actual 3D presence with textures and faces and vertices.
Nice idea, but that's not how it works
Anyway, the 2D city option isn't just to do with FPS - it's also because at altitudes above 1000ft the photorealistic textures are miles more convincing than the actual populated cities.
Nice idea, but that's not how it works
Anyway, the 2D city option isn't just to do with FPS - it's also because at altitudes above 1000ft the photorealistic textures are miles more convincing than the actual populated cities.