25.10.2008, 22:52
Fred, I think too there are more ways, cloning as you said, I think it's a nice idea. Whatever it is it must not alter the colors because then you end with some undesired textures etc.
Guys if you find some nice texture combinations and patterns please post (I'll do the same). The experiment I did to check it was with sk-Lowland0.tga and rom_lowland_0.tga, it's not a perfect combination but it works ok. Three textures: maybe 2 with just slight contrast and the third with bigger contrast to both, but in small proportion to the first 2, to represent "singularities in the landscape", for example if you have hill land, hills are green (the first 2 textures) with rare dirt patches (third texture).
I think anyway using it may be a fast way to make the older eastern front maps more attractive, also it could help with the Singapore one which have huge areas of the same texture...
Guys if you find some nice texture combinations and patterns please post (I'll do the same). The experiment I did to check it was with sk-Lowland0.tga and rom_lowland_0.tga, it's not a perfect combination but it works ok. Three textures: maybe 2 with just slight contrast and the third with bigger contrast to both, but in small proportion to the first 2, to represent "singularities in the landscape", for example if you have hill land, hills are green (the first 2 textures) with rare dirt patches (third texture).
I think anyway using it may be a fast way to make the older eastern front maps more attractive, also it could help with the Singapore one which have huge areas of the same texture...