26.10.2008, 06:21
Sorry for the inconvenience!
I thought I tested my uploads when last time I changed them - but seemingly I did not. Now I've uploaded the program files again and tested download and unzipping - now it should work. If you find anything still not working please tell me.
@fabianfred: No, you don't need the skins. They are only included to make the missions more colorful. I didn't like it to have missions settled in Berlin, March 1945, with Thunderbolts, Mustangs and Fortresses in olive. Now most of them are in metal (if you use the skins), with some olives interspersed.
It might be that when processing a Sturmovizer template you get a notification that skins are missing, but that doesn't affect the missions, you'll fly them with standard skins them. And if the notifications annoy you too much you can switch them off in the configuration.
@fabianfred: One of my first ideas actually was to use normal Sturmovik missions as an input and then process them for randomization. That would have been possible, but the way I finally did it (with these templates) gives me many more possibilities. It takes quite some time to create such a template, but then playing it won't be boring, because every time you'll encounter something brand new.
One of the nice points of the Sturmovizer is that it is possible to create formations of planes where even plane types are mixed, so for instance mixed units P-51B/P-51D, or P-47 Razorback/Bubbletop, etc. And the spatial orientation of the planes in the formation can be defined, so for instance I tried (as much as I could) to define a B-17 bomber box. This formation unfortunately won't keep entirely stable, but that is not a bug in the Sturmovizer, but results from the fact that in Il-2 300 km/h aren't the same when flown in an altitude of 3000 m or 3300 m.
One favour I would like to ask to anybody who tries these missions with bomber boxes and has the expertise to judge it: I have tried to be as exact as possible with the modeling, but the info I have found wasn't very detailed. So: is the bomber box I modeled more or less accurate in terms of positions and distances between the planes? (But please - check at the very beginning of a mission, when the formation is still as I modeled it, not later, when the higher flying planes are already much ahead to the others...)
Hope now you can try the Sturmovizer.
Best wishes
chanklaus
I thought I tested my uploads when last time I changed them - but seemingly I did not. Now I've uploaded the program files again and tested download and unzipping - now it should work. If you find anything still not working please tell me.
@fabianfred: No, you don't need the skins. They are only included to make the missions more colorful. I didn't like it to have missions settled in Berlin, March 1945, with Thunderbolts, Mustangs and Fortresses in olive. Now most of them are in metal (if you use the skins), with some olives interspersed.
It might be that when processing a Sturmovizer template you get a notification that skins are missing, but that doesn't affect the missions, you'll fly them with standard skins them. And if the notifications annoy you too much you can switch them off in the configuration.
@fabianfred: One of my first ideas actually was to use normal Sturmovik missions as an input and then process them for randomization. That would have been possible, but the way I finally did it (with these templates) gives me many more possibilities. It takes quite some time to create such a template, but then playing it won't be boring, because every time you'll encounter something brand new.
One of the nice points of the Sturmovizer is that it is possible to create formations of planes where even plane types are mixed, so for instance mixed units P-51B/P-51D, or P-47 Razorback/Bubbletop, etc. And the spatial orientation of the planes in the formation can be defined, so for instance I tried (as much as I could) to define a B-17 bomber box. This formation unfortunately won't keep entirely stable, but that is not a bug in the Sturmovizer, but results from the fact that in Il-2 300 km/h aren't the same when flown in an altitude of 3000 m or 3300 m.
One favour I would like to ask to anybody who tries these missions with bomber boxes and has the expertise to judge it: I have tried to be as exact as possible with the modeling, but the info I have found wasn't very detailed. So: is the bomber box I modeled more or less accurate in terms of positions and distances between the planes? (But please - check at the very beginning of a mission, when the formation is still as I modeled it, not later, when the higher flying planes are already much ahead to the others...)
Hope now you can try the Sturmovizer.
Best wishes
chanklaus