HotKeys mod - updated and merged with BombBayDoors (12/7/08)
#30

The "Power" control is actually the blanket control for all engines - what would probably be needed is:
Power1
Power2
Power3
etc

But I have no idea how these parameters are accessed within the game engine.

If anyone has the tools to debug a running application to see what calls are being made, it might be possible to use devicelink to set the power of an individual engine and deduce the call being made so it can be reproduced...

Alternatively, a good coder could just use WWSensei's devicelink code (http://www.wingwalkers.org/vault/devicel...index.html and http://www.wingwalkers.org/vault/devicel...rapper.zip) to build a HID-to-devicelink interface for multi-axis controllers - no game modding required.
There are already applications to do this sort of thing with devicelink, but they are only usable with specific devices, and are not configurable for any standard HID.

Are there any good HID programmers out there willing to take this on? Or does everyone have to wait for me to re-familiarise myself with C++ and learn HID programming (given my current family and work time commitments: wait time = forever)?
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