31.10.2008, 11:18
There may not be an idiot proof install but I finally got it working for this idiot.
I disabled the Static_AC mod and all is well.
I am a bit confused over the "chiefs.ini" solution some have mentioned, doesn't disabling it render the ship pack non-operational?
The STD and Static_AC only have "stationary "and "technics " in common so what has "chiefs" to do with a solution?
Anyway, I have no idea what Static_AC does, is it for mission builders or what?
My goal was to get the 2 phil_k campaigns requiring the ship pack to work and that is acccomplished.
Also, just as a point of information, I have 2 installs, one with the UI and one using sound mod 093 and my choice of mods and the Static_AC mod causes both to crash at 70% when it is enabled.
I disabled the Static_AC mod and all is well.
I am a bit confused over the "chiefs.ini" solution some have mentioned, doesn't disabling it render the ship pack non-operational?
The STD and Static_AC only have "stationary "and "technics " in common so what has "chiefs" to do with a solution?
Anyway, I have no idea what Static_AC does, is it for mission builders or what?
My goal was to get the 2 phil_k campaigns requiring the ship pack to work and that is acccomplished.
Also, just as a point of information, I have 2 installs, one with the UI and one using sound mod 093 and my choice of mods and the Static_AC mod causes both to crash at 70% when it is enabled.