[Download] Bessarabia - New population V.1.1 final
#17

Bad luck. The slovakia textures are only 95% compatible. That would be solvable, but that relates also to the original citys. I don't have the original templates (i failed till now to extract templates from existing maps) and there is an other problem: I did not touch the original buildings (except a handfull misplaced) but just placed new objects inbetween the existing ones. This is a mod of an existing map and not a new map from the scratch. For that there would be better possibilitys, i think. So i would also have to extract all railway stations, the Odessa habour and special objects from the original map. Also this would be possible, but this mod was meant as a one-weekend-mod ;-)

But there is no problem to use an other template for the Dcountry.tga or even to exchanges this with an other one, except the size of static.actors. I added a lot of trees and used smaler buildings, the prize for this are more than 200.000 additional objects to the former version and size now ist 10 Megs and a little (Quite the same als Alpen_est and Alpen_west). But there are only a few hundrets Dcountry tiles around Odessa, so that doesn't matter.

An other possybility would be only to change the added villages; i only used two templates here. But even this would mean to make the map a third time, and it would be better if someone else would make a completly new map instead with all possibilitys. The airports for example are nearly unpopulated.

Of course the diffence in the slovakia tiles is only little, one will not notice any faults under normal circumstances. So the easyest waywould be just to edit the load.ini ;-)
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 7 Guest(s)