08.11.2008, 11:26
RealDarko, it is quite unrealistic to hope painting manually a map_t of such a size...
Trying to do this... you'll have your map ready in one year...
Getting the right way to texturize map_t is probably one of the most difficult exercise of map making... and takes a lot of time
... that's the reason why I didn't want to get more involved doing this map...
I think the best way is to find some "automatic" way to get map_t
My opinion is there are 2 basic ways :
1/ you can work with patterns method described by lowfighter and used also by some others...
That's the reason why I sent you 3 different map_t ( 1 color, 4 colors, 16 colors ) with other files.
The most useful is the 4 colors one ( colors are 0, 4, 8, 12 for inland ). I got it simply from Microdem by setting those values in color table file, with this you get a 4 color map with one primary color for each region of altitude (0 for Lowland, 4 for Midland, 8 for Mount...)
Now, you can apply pattern method to fill these four regions ( 16 colors map was an illustration...)
For example, to fill mountain region, make a pattern with colors 12 --> 15 , select color 12 in actual map_t and fill with this pattern... same for other regions... of course you can make several patterns and work by reduced selections. It's up to you to decide what gives you the best visual aspect... you live there...
2/ one other method is to use Microdem, not only with 4 colors, but by multiplying strips of colors from level 0 m to highest point... it gives you a map_t painted by strips of colors but as terrain altitude is allways varying, you can't see it when texturized...
Any method you choose to do the basic job, you'll have to make manually some retouching for final result
BTW, I hope that the map_c with rivers and related map_h I sent you are ok... I didn't paint every affluent of Ebro nor every river between Barcelona and Alicante, only the most important...
Trying to do this... you'll have your map ready in one year...
Getting the right way to texturize map_t is probably one of the most difficult exercise of map making... and takes a lot of time
... that's the reason why I didn't want to get more involved doing this map...
I think the best way is to find some "automatic" way to get map_t
My opinion is there are 2 basic ways :
1/ you can work with patterns method described by lowfighter and used also by some others...
That's the reason why I sent you 3 different map_t ( 1 color, 4 colors, 16 colors ) with other files.
The most useful is the 4 colors one ( colors are 0, 4, 8, 12 for inland ). I got it simply from Microdem by setting those values in color table file, with this you get a 4 color map with one primary color for each region of altitude (0 for Lowland, 4 for Midland, 8 for Mount...)
Now, you can apply pattern method to fill these four regions ( 16 colors map was an illustration...)
For example, to fill mountain region, make a pattern with colors 12 --> 15 , select color 12 in actual map_t and fill with this pattern... same for other regions... of course you can make several patterns and work by reduced selections. It's up to you to decide what gives you the best visual aspect... you live there...
2/ one other method is to use Microdem, not only with 4 colors, but by multiplying strips of colors from level 0 m to highest point... it gives you a map_t painted by strips of colors but as terrain altitude is allways varying, you can't see it when texturized...
Any method you choose to do the basic job, you'll have to make manually some retouching for final result
BTW, I hope that the map_c with rivers and related map_h I sent you are ok... I didn't paint every affluent of Ebro nor every river between Barcelona and Alicante, only the most important...