11.11.2008, 09:51
Specularity doesn’t go alone, it goes with SpecularPow. SpecularPow determines how big lighting spot is. And two of that in combination gives "lighting". The bigger the number gives smaller lighting spot. That panel have to big lighting spot (or small in numbers). I made that mistake on Spitfires, but on Spitfire MkI I made it better. Setting Ambient and Diffuse below 1 gives you poorer "contrast" and too much black color.
I would go for that panel something like this (or similar) It’s good to experiment with various Specular and SpecularPow settings.
[LightParams]
Ambient 0.75
Diffuse 1.25
Specular 0.2
SpecularPow 32
Shine 0.0
You can’t have separated glass reflections for instruments with setting specularity. You can try, but contrast between files where instruments are and where are panel would be very funny. Bear in mind that il2 has no light and shadow at all. That specularity is not dynamic light. No difference between tank, tree, plane or cockpit instrument panel. Instruments glass reflection that Fly_zo used are painted, nothing to do with these specularity settings.
I would go for that panel something like this (or similar) It’s good to experiment with various Specular and SpecularPow settings.
[LightParams]
Ambient 0.75
Diffuse 1.25
Specular 0.2
SpecularPow 32
Shine 0.0
You can’t have separated glass reflections for instruments with setting specularity. You can try, but contrast between files where instruments are and where are panel would be very funny. Bear in mind that il2 has no light and shadow at all. That specularity is not dynamic light. No difference between tank, tree, plane or cockpit instrument panel. Instruments glass reflection that Fly_zo used are painted, nothing to do with these specularity settings.