ShipPack2-Bug report and discussion
#91

fabianfred Wrote:OK ....
using the ships.ini included with the pack...everything works OK

if you are afraid of losing my ship damage model....just alter the following right at the top of the ships.ini


nothing else was changed by me



// Gun Durability

[strength_GunTiny]
MinShotCaliber 0.00762
NumShots 5 //10 //23
MinHitExplTNT 1 //2
NumHitExpl 1 //4
MinNearExplTNT 1 //4
NumNearExpl 1 //7

[strength_GunSmall]
MinShotCaliber 0.0127
NumShots 10 //40
MinHitExplTNT 2 //4
NumHitExpl 2 //4
MinNearExplTNT 2 //8
NumNearExpl 2 //7

[strength_GunMedium]
MinShotCaliber 0.02
NumShots 20 //40
MinHitExplTNT 3 //6
NumHitExpl 3 //6
MinNearExplTNT 5 //12
NumNearExpl 4 //10.5

[strength_GunLarge]
MinShotCaliber 0.037
NumShots 60 //82
MinHitExplTNT 8
NumHitExpl 8
MinNearExplTNT 25 //32
NumNearExpl 11 //14

[strength_GunHuge]
MinShotCaliber 0.045
NumShots 80 //90
MinHitExplTNT 10
NumHitExpl 10
MinNearExplTNT 40 //45
NumNearExpl 12 //16


my damage mod only affected the strength of the ships guns against nearby explosions or rocket/cannon fire ...no changes were made to the hull strength or relative ability to sink any ships

Hi, You added double slashes and extra numbers besides changing the values. What does // affect?
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