When you make a map, how does it feel?
#2

FA_Cheech may be a better word smith than i to explain it better than i can. It's a good feeling. You learn so much about the country and land you make. Building the Slot was a great fun and put us into "history detective" mode many times. This is why we are continuing on to build NGNB (New Guniea - New Britain) and then Rabaul-Bouganville after that. Our processes have gotten better as well as our speed. Durring the Slot research we discovered good places to get research data and with NGNB, we were able to find the data we wanted quicker and more of it. The thing about maps is that it's something many will use (i hope :wink: ) to discover the past and the nature of these campaigns, the terrain, the distances, etc.. It should begin to give you an idea of what the veterans went thru for us. Flying in a single engine plane over great water distances is very gutsy. Maps just seem more useful to the communtiy than a single plane. i'm sure many of us would have traded in their german fantasy planes for more maps in the PTO or the MTO is all i'm saying.

A part of map making that bugs me is when the maps are used out of context, the "that never happened there" voice i hear in my head when i play a mission or a campaign because, for whatever reason, the mission maker didn't do thier research. But, hey, we just make the maps and release them. What others do with them is their thing. If they want to cover them with jets, have at it.

THE WORST PART OF ALL IS NOT HAVING A DEDICATED SERVER TO RUN THEM ON,....Oleg? Modders??
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