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At the very core
#10

Fincuan Wrote:If those are the .class files again, then for the umpteenth time they do not work without hashing. The game does not see them, so if you really want to do something about the AI then forget those as such. You might mean good falco, but it just doesn't work that way.

If one wants to try those then forget about at least Maneuver.class, it won't work as such in 4.08 or .09. Get QTim's classhasher and hash the .class-files with it, then drop the hashed files as a mod to your mods-folder.
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...so, here we go again .... two beta mod threads regarding Ai wasn't enough ?


Please, don't turn this in yet another placebo/real arguing thread cos it just doesn't do any good to anyone .... and will get locked


To all newcomers which may read : please take any unofficial advice regarding installation procedures with extra caution and do make backup before any action .... cos it may seriously mess up your game installation.


regards
Z
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Is this "mod discussion section"? So I hope here everyone with respect of forum regules could write on..or I'm mistaking something?

What I've posted is working on my Pc (and I'm not the only who have this mod functioning following these instructions) and also I've not obliged anyone to mess his game as everyone can make his own experiment with his responsability about this, or is there any "copyright" or "broken warranty" from AAA about mods? Regards.
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