21.11.2008, 12:54
Like I said, the best way to do this is to paint the textures in. The way Cannon is doing it is by using a different texture for each slot and accessing the texture via the painting tool. Obviously this'll look like crap if you use the load.ini straight like this without painting. Try this. It should work. Not too spectacular but you can tweak from here:
[FIELDS]
LowLand0 = land/summer/Compans_french_fields_1.tga
LowLand1 = land/summer/Compans_french_fields_2.tga
LowLand2 = land/summer/Compans_french_fields_1.tga
LowLand3 = land/summer/Compans_french_fields_2.tga
MidLand0 = land/summer/Compans_french_fields_2.tga
MidLand1 = land/summer/Compans_french_fields_1.tga
MidLand2 = land/summer/Compans_french_fields_2.tga
MidLand3 = land/summer/Compans_french_fields_1.tga
Mount0 = land/summer/Compans_mountain_fields_1.tga
Mount1 = land/summer/Compans_mountain_fields_2.tga
Mount2 = land/summer/Compans_mountain_fields_1.tga
Mount3 = land/summer/Compans_mountain_fields_2.tga
Country0 = land/summer/Compans_Marsh.tga
Country1 = land/summer/whitechalk.tga
Country2 = land/summer/Compans_Marsh.tga
Country3 = water/rom_fields_Beach.tga,2
City0 = land/summer/Compans_French_village.tga
City1 = land/summer/Compans_French_village.tga
City2 = land/summer/Compans_French_village.tga
City3 = land/summer/Compans_French_village.tga
AirField0= land/summer/Compans_airfield1.tga
AirField1= land/summer/Compans_airfield1.tga
AirField2= land/summer/Compans_airfield1.tga
AirField3= land/summer/Compans_airfield1.tga
Wood0 = forest/summer/rom_forrestground.tga
Wood1 =
Wood2 = forest/summer/rom_ForrestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = land/summer/Compans_coastal1.tga
Water2 = land/summer/Compans_coastal1.tga
Water3 = water/rom_fields_Beach.tga,2
Or try using Dutch textures for lowlands for example.
S! Comp
[FIELDS]
LowLand0 = land/summer/Compans_french_fields_1.tga
LowLand1 = land/summer/Compans_french_fields_2.tga
LowLand2 = land/summer/Compans_french_fields_1.tga
LowLand3 = land/summer/Compans_french_fields_2.tga
MidLand0 = land/summer/Compans_french_fields_2.tga
MidLand1 = land/summer/Compans_french_fields_1.tga
MidLand2 = land/summer/Compans_french_fields_2.tga
MidLand3 = land/summer/Compans_french_fields_1.tga
Mount0 = land/summer/Compans_mountain_fields_1.tga
Mount1 = land/summer/Compans_mountain_fields_2.tga
Mount2 = land/summer/Compans_mountain_fields_1.tga
Mount3 = land/summer/Compans_mountain_fields_2.tga
Country0 = land/summer/Compans_Marsh.tga
Country1 = land/summer/whitechalk.tga
Country2 = land/summer/Compans_Marsh.tga
Country3 = water/rom_fields_Beach.tga,2
City0 = land/summer/Compans_French_village.tga
City1 = land/summer/Compans_French_village.tga
City2 = land/summer/Compans_French_village.tga
City3 = land/summer/Compans_French_village.tga
AirField0= land/summer/Compans_airfield1.tga
AirField1= land/summer/Compans_airfield1.tga
AirField2= land/summer/Compans_airfield1.tga
AirField3= land/summer/Compans_airfield1.tga
Wood0 = forest/summer/rom_forrestground.tga
Wood1 =
Wood2 = forest/summer/rom_ForrestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = land/summer/Compans_coastal1.tga
Water2 = land/summer/Compans_coastal1.tga
Water3 = water/rom_fields_Beach.tga,2
Or try using Dutch textures for lowlands for example.
S! Comp