23 new ground textures for BoB
#40

This is pretty extreme but for the full 'London' effect try this and set up a Heinkel intercept in Hurris or Spits at around 5000m in blind or poor weather:

[FIELDS]
LowLand0 = land/summer/Compans_City1.tga
LowLand1 = land/summer/Compans_City2.tga
LowLand2 = land/summer/Compans_City1.tga
LowLand3 = land/summer/Compans_City1.tga

MidLand0 = land/summer/Compans_City1.tga
MidLand1 = land/summer/Compans_City2.tga
MidLand2 = land/summer/Compans_City1.tga
MidLand3 = land/summer/Compans_City1.tga


Mount0 = land/summer/Compans_City1.tga
Mount1 = land/summer/Compans_City2.tga
Mount2 = land/summer/Compans_City1.tga
Mount3 = land/summer/Compans_City1.tga

Country0 = land/summer/Compans_Marsh.tga
Country1 = land/summer/whitechalk.tga
Country2 = land/summer/Compans_Marsh.tga
Country3 = water/rom_fields_Beach.tga,2

City0 = land/summer/Compans_City1.tga
City1 = land/summer/Compans_City1.tga
City2 = land/summer/Compans_City1.tga
City3 = land/summer/Compans_City1.tga

AirField0= land/summer/Compans_airfield1.tga
AirField1= land/summer/Compans_airfield1.tga
AirField2= land/summer/Compans_airfield1.tga
AirField3= land/summer/Compans_airfield1.tga

Wood0 = forest/summer/rom_forrestground.tga
Wood1 =
Wood2 = forest/summer/rom_ForrestFar.tga
Wood3 =

Water0 = water/water.tga
Water1 = land/summer/Compans_City2.tga
Water2 = land/summer/Compans_City1.tga
Water3 = water/rom_fields_Beach.tga,2


S! Comp
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