24.11.2008, 02:55
Boris the Beebop, thanks for appreciation, there's a couple of them talented object-placement freaks I'd REALLY like to see doing something in the field... You, JackPoff, Spider etc
About the rails, I don't intend to put any, but it can be added later in the map building, it's a good thing to have some clearly. I'll not put them on the template because when you actually use this template still a lot has to be changed afterwards (see my bad points above about using such a template) so the rails have to be place after you have the "final look" of the factory(s) on the map. If you think of the old il2 way for factories, that had no such problems because it was mostly an incoherent pile of industry objects so nothing was lost at the factory border..
This here is pretty coherent, a factory "module" has besides the main factory also auxiliaries like depots, garages, check points at the gates (not visible in the screenshot, but now I have them). Bu as I said because of the way il2 and AUTOPOP works the borders of the factory complex will need additional work.
Hm, hard to explain but when I'm done with it I'll post some screens showing how it behaves on a map in raw form and how it looks after doing the necesarry corrections (interesting to count how long does it take to do the corrections!). But I still have some more work to do adding smaller stuff...
About the rails, I don't intend to put any, but it can be added later in the map building, it's a good thing to have some clearly. I'll not put them on the template because when you actually use this template still a lot has to be changed afterwards (see my bad points above about using such a template) so the rails have to be place after you have the "final look" of the factory(s) on the map. If you think of the old il2 way for factories, that had no such problems because it was mostly an incoherent pile of industry objects so nothing was lost at the factory border..
This here is pretty coherent, a factory "module" has besides the main factory also auxiliaries like depots, garages, check points at the gates (not visible in the screenshot, but now I have them). Bu as I said because of the way il2 and AUTOPOP works the borders of the factory complex will need additional work.
Hm, hard to explain but when I'm done with it I'll post some screens showing how it behaves on a map in raw form and how it looks after doing the necesarry corrections (interesting to count how long does it take to do the corrections!). But I still have some more work to do adding smaller stuff...