24.11.2008, 07:08
Here's the output from logfile.log
I will delete this when you've seen it so as not to clutter the thread.
Its only ShipPack clone which I have a problem with.
Stationary ShipPack clone works ok
[24.11.2008 12:04:37] ------------ BEGIN log session -------------
[12:04:37] OpenGL provider: Opengl32.dll
[12:04:38] OpenGL library:
[12:04:38] Vendor: ATI Technologies Inc.
[12:04:38] Render: ATI Radeon HD 3870
[12:04:38] Version: 2.1.7275 Release
[12:04:38] Extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
[12:04:38] Size: 1024x768
[12:04:38] ColorBits: 32
[12:04:38] DepthBits: 24
[12:04:38] StencilBits: 8
[12:04:38] isDoubleBuffered: true
[12:04:38] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:04:38]
[12:04:38] *** Looking for Advanced CPU Instructions...
[12:04:38] [x] PentiumPro
[12:04:38] [x] Multimedia (MMX)
[12:04:38] [x] 3D (SSE)
[12:04:38] [x] 3D (SSE2)
[12:04:38] [x] 3D (3DNow)
[12:04:38] ColourBits 32, ABits 8, ZBits 24
[12:04:38]
[12:04:38] *** Looking for Render API Extensions ...
[12:04:38] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:04:38] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:04:38] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:04:38] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:04:38] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:04:38] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:04:38] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:04:38] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:04:38] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:04:38] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:04:38] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:04:38] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:04:38] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:04:38]
[12:04:38] Maximum texture size : 8192
[12:04:38] Maximum simultaneous textures :8
[12:04:38] MaxAnisotropic (1.0 = none) : 16.000000
[12:04:41] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[12:04:41] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[12:04:41] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[12:04:41] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[12:04:41] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[12:04:41] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
[12:05:00] Main begin: PlMisChief: section 'ShipPack.Ship0' not found
[12:05:00] java.lang.RuntimeException: PlMisChief: section 'ShipPack.Ship0' not found
[12:05:00] at com.maddox.il2.builder.PlMisChief$Item.(PlMisChief.java:74)
[12:05:00] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[12:05:00] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:146)
[12:05:00] at com.maddox.il2.builder.Builder.(Builder.java:1978)
[12:05:00] at com.maddox.il2.gui.GUIBuilder.(GUIBuilder.java:73)
[12:05:00] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[12:05:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
[12:05:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[12:05:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:05:00] at com.maddox.il2.game.Main.exec(Main.java:419)
[12:05:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[24.11.2008 12:05:00] -------------- END log session -------------
I will delete this when you've seen it so as not to clutter the thread.
Its only ShipPack clone which I have a problem with.
Stationary ShipPack clone works ok
[24.11.2008 12:04:37] ------------ BEGIN log session -------------
[12:04:37] OpenGL provider: Opengl32.dll
[12:04:38] OpenGL library:
[12:04:38] Vendor: ATI Technologies Inc.
[12:04:38] Render: ATI Radeon HD 3870
[12:04:38] Version: 2.1.7275 Release
[12:04:38] Extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
[12:04:38] Size: 1024x768
[12:04:38] ColorBits: 32
[12:04:38] DepthBits: 24
[12:04:38] StencilBits: 8
[12:04:38] isDoubleBuffered: true
[12:04:38] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:04:38]
[12:04:38] *** Looking for Advanced CPU Instructions...
[12:04:38] [x] PentiumPro
[12:04:38] [x] Multimedia (MMX)
[12:04:38] [x] 3D (SSE)
[12:04:38] [x] 3D (SSE2)
[12:04:38] [x] 3D (3DNow)
[12:04:38] ColourBits 32, ABits 8, ZBits 24
[12:04:38]
[12:04:38] *** Looking for Render API Extensions ...
[12:04:38] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:04:38] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:04:38] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:04:38] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:04:38] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:04:38] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:04:38] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:04:38] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:04:38] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:04:38] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:04:38] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:04:38] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:04:38] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:04:38]
[12:04:38] Maximum texture size : 8192
[12:04:38] Maximum simultaneous textures :8
[12:04:38] MaxAnisotropic (1.0 = none) : 16.000000
[12:04:41] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[12:04:41] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[12:04:41] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[12:04:41] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[12:04:41] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[12:04:41] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
[12:05:00] Main begin: PlMisChief: section 'ShipPack.Ship0' not found
[12:05:00] java.lang.RuntimeException: PlMisChief: section 'ShipPack.Ship0' not found
[12:05:00] at com.maddox.il2.builder.PlMisChief$Item.(PlMisChief.java:74)
[12:05:00] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[12:05:00] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:146)
[12:05:00] at com.maddox.il2.builder.Builder.(Builder.java:1978)
[12:05:00] at com.maddox.il2.gui.GUIBuilder.(GUIBuilder.java:73)
[12:05:00] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[12:05:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
[12:05:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[12:05:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:05:00] at com.maddox.il2.game.Main.exec(Main.java:419)
[12:05:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[24.11.2008 12:05:00] -------------- END log session -------------