24.11.2008, 07:35
to clone ship0 as another japcarrier I did this
stationary in =
Ship0 ships.Ship$Ship0 2
ships ini=
/----------------------------------------------------------------------
[Ship0]
Description Shokaku Class Aircraft Carrier
Icon shipDestroyer
// Model
Mesh 3do/Ships/IJNCVGeneric/Hier.him
// Motion Parameters
SliderDistance 643.75
Speed 31.484 //62.968
SoundMove models.Ship
IsAirport 1
// Vitals
[Ship0art0]
BaseChunk Hull1
AdditionalCollisionChunk0 DeckN
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch -2.0
damageRoll 6.0
damageTime 164.0
[Ship0art1]
BaseChunk Hull2
AdditionalCollisionChunk0 DeckC
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 0.0
damageRoll 6.0
damageTime 160.0
[Ship0art2]
BaseChunk Hull3
AdditionalCollisionChunk0 DeckT
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 2.0
damageRoll 6.0
damageTime 166.0
// Structure
[Ship0art3]
BaseChunk SSC
strengthBasedOnThisSection strength_HullLarge
and all the rest of this data with the ship0 put in instead of the IJNCV as the name for each part
chiefs ini=
Ship0 ships.Ship$Ship0 2 icons/shipDestroyer.mat
[ShipPack.Ship0]
com.maddox.il2.objects.ships.Ship$Ship0
technics ini is not altered
ship0 folder has a copy of sfs files extraxcted for the IJNCVGeneric
stationary in =
Ship0 ships.Ship$Ship0 2
ships ini=
/----------------------------------------------------------------------
[Ship0]
Description Shokaku Class Aircraft Carrier
Icon shipDestroyer
// Model
Mesh 3do/Ships/IJNCVGeneric/Hier.him
// Motion Parameters
SliderDistance 643.75
Speed 31.484 //62.968
SoundMove models.Ship
IsAirport 1
// Vitals
[Ship0art0]
BaseChunk Hull1
AdditionalCollisionChunk0 DeckN
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch -2.0
damageRoll 6.0
damageTime 164.0
[Ship0art1]
BaseChunk Hull2
AdditionalCollisionChunk0 DeckC
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 0.0
damageRoll 6.0
damageTime 160.0
[Ship0art2]
BaseChunk Hull3
AdditionalCollisionChunk0 DeckT
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 2.0
damageRoll 6.0
damageTime 166.0
// Structure
[Ship0art3]
BaseChunk SSC
strengthBasedOnThisSection strength_HullLarge
and all the rest of this data with the ship0 put in instead of the IJNCV as the name for each part
chiefs ini=
Ship0 ships.Ship$Ship0 2 icons/shipDestroyer.mat
[ShipPack.Ship0]
com.maddox.il2.objects.ships.Ship$Ship0
technics ini is not altered
ship0 folder has a copy of sfs files extraxcted for the IJNCVGeneric