ShipPack2-Bug report and discussion

to clone ship0 as another japcarrier I did this

stationary in =

Ship0 ships.Ship$Ship0 2


ships ini=

/----------------------------------------------------------------------

[Ship0]
Description Shokaku Class Aircraft Carrier

Icon shipDestroyer

// Model
Mesh 3do/Ships/IJNCVGeneric/Hier.him

// Motion Parameters
SliderDistance 643.75
Speed 31.484 //62.968
SoundMove models.Ship

IsAirport 1

// Vitals

[Ship0Tongueart0]
BaseChunk Hull1
AdditionalCollisionChunk0 DeckN
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch -2.0
damageRoll 6.0
damageTime 164.0

[Ship0Tongueart1]
BaseChunk Hull2
AdditionalCollisionChunk0 DeckC
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 0.0
damageRoll 6.0
damageTime 160.0

[Ship0Tongueart2]
BaseChunk Hull3
AdditionalCollisionChunk0 DeckT
strengthBasedOnThisSection strength_HullEnorm
Vital
damageDepth 0.4
damagePitch 2.0
damageRoll 6.0
damageTime 166.0

// Structure

[Ship0Tongueart3]
BaseChunk SSC
strengthBasedOnThisSection strength_HullLarge

and all the rest of this data with the ship0 put in instead of the IJNCV as the name for each part

chiefs ini=

Ship0 ships.Ship$Ship0 2 icons/shipDestroyer.mat


[ShipPack.Ship0]
com.maddox.il2.objects.ships.Ship$Ship0

technics ini is not altered

ship0 folder has a copy of sfs files extraxcted for the IJNCVGeneric
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