ShipPack2-Bug report and discussion

I just tried to use Ship0 slot to clone one ship (Tanker0 in my case) and everything worked without slightest problem.

1. Copied all of the Tanker0 3d files into new Ship0 folder
2. Copied all entries related to Tanker0 in Ships.ini and renamed every Tanker0 to Ship0
3. Opened chief.ini and added entries for Ship0, here is my complete ShipPack section in chief.ini

Code:
//////////ShipPack  Start
[ShipPack]
moveType SHIP

Tanker0                ships.Ship$Tanker0                  1 icons/shipDestroyer.mat
Tanker1                ships.Ship$Tanker1                  1 icons/shipDestroyer.mat
Tanker2                ships.Ship$Tanker2                  1 icons/shipDestroyer.mat
TankerDmg              ships.Ship$TankerDmg               1 icons/shipDestroyer.mat

Barge0                  ships.Ship$Barge0                    2 icons/shipDestroyer.mat

Destroyer0            ships.Ship$Destroyer0                 1 icons/shipDestroyer.mat
Destroyer1            ships.Ship$Destroyer1                 1 icons/shipDestroyer.mat
Destroyer2            ships.Ship$Destroyer2                 2 icons/shipDestroyer.mat
DestroyerDmg            ships.Ship$DestroyerDmg              1 icons/shipDestroyer.mat

Fisherman            ships.Ship$Fisherman                 2 icons/shipDestroyer.mat
Fisherman1            ships.Ship$Fisherman                 2 icons/shipDestroyer.mat
Fisherman2            ships.Ship$Fisherman                 2 icons/shipDestroyer.mat

Carrier0            ships.Ship$Carrier0                 2 icons/shipDestroyer.mat
Carrier1            ships.Ship$Carrier1                 1 icons/shipDestroyer.mat

HospitalShip           ships.Ship$HospitalShip                 1 icons/shipDestroyer.mat
Transport1            ships.Ship$Transport1                 1 icons/shipDestroyer.mat
Transport2            ships.Ship$Transport2                 1 icons/shipDestroyer.mat
Transport3            ships.Ship$Transport3                 1 icons/shipDestroyer.mat
TransDmg            ships.Ship$TransDmg                 1 icons/shipDestroyer.mat

MAS501JP                ships.Ship$MAS501JP                  2 icons/shipDestroyer.mat
MAS501UNE                ships.Ship$MAS501UNE                  1 icons/shipDestroyer.mat
MAS501UNP                ships.Ship$MAS501UNP                  1 icons/shipDestroyer.mat
MAS501RN                ships.Ship$MAS501RN                  1 icons/shipDestroyer.mat
MFPT                   ships.Ship$MFPT                  1 icons/shipDestroyer.mat

DestroyerRN           ships.Ship$DestroyerRN           1 icons/shipDestroyer.mat
DestroyerKM        ships.Ship$DestroyerKM                2 icons/shipDestroyer.mat

USSBelleauWoodCVL24    ships.Ship$USSBelleauWoodCVL24        1 icons/shipDestroyer.mat
USSPrincetonCVL23    ships.Ship$USSPrincetonCVL23        1 icons/shipDestroyer.mat
USSSanJacintoCVL30    ships.Ship$USSSanJacintoCVL30        1 icons/shipDestroyer.mat


TroopTrans0            ships.Ship$TroopTrans0                 1 icons/shipDestroyer.mat
TroopTrans1            ships.Ship$TroopTrans1                 1 icons/shipDestroyer.mat
TroopTrans2            ships.Ship$TroopTrans2                 1 icons/shipDestroyer.mat
TroopTrans3            ships.Ship$TroopTrans3                 1 icons/shipDestroyer.mat

Boat1                  ships.Ship$Boat1                    2 icons/shipDestroyer.mat
USSMcKean              ships.Ship$USSMcKean                    2 icons/shipDestroyer.mat

Transport4            ships.Ship$Transport4                 1 icons/shipDestroyer.mat

Italia0            ships.Ship$Italia0                 1 icons/shipDestroyer.mat
Italia1            ships.Ship$Italia1                 1 icons/shipDestroyer.mat

MFPIT            ships.Ship$MFPIT                 1 icons/shipDestroyer.mat


Ship0 ships.Ship$Ship0 2 icons/shipDestroyer.mat

/////////////ShipPack 1.0 End

///////// ShipPack  Start


[ShipPack.Tanker0]
com.maddox.il2.objects.ships.Ship$Tanker0

[ShipPack.Tanker1]
com.maddox.il2.objects.ships.Ship$Tanker1

[ShipPack.Tanker2]
com.maddox.il2.objects.ships.Ship$Tanker2

[ShipPack.TankerDmg]
com.maddox.il2.objects.ships.Ship$TankerDmg


[ShipPack.HospitalShip]
com.maddox.il2.objects.ships.Ship$HospitalShip

[ShipPack.Transport1]
com.maddox.il2.objects.ships.Ship$Transport1

[ShipPack.Transport2]
com.maddox.il2.objects.ships.Ship$Transport2

[ShipPack.Transport3]
com.maddox.il2.objects.ships.Ship$Transport3

[ShipPack.TransDmg]
com.maddox.il2.objects.ships.Ship$TransDmg



[ShipPack.Carrier0]
com.maddox.il2.objects.ships.Ship$Carrier0

[ShipPack.Carrier1]
com.maddox.il2.objects.ships.Ship$Carrier1

[ShipPack.Barge0]
com.maddox.il2.objects.ships.Ship$Barge0



[ShipPack.Destroyer0]
com.maddox.il2.objects.ships.Ship$Destroyer0

[ShipPack.Destroyer1]
com.maddox.il2.objects.ships.Ship$Destroyer1

[ShipPack.Destroyer2]
com.maddox.il2.objects.ships.Ship$Destroyer2

[ShipPack.DestroyerDmg]
com.maddox.il2.objects.ships.Ship$DestroyerDmg




[ShipPack.Fisherman]
com.maddox.il2.objects.ships.Ship$Fisherman

[ShipPack.Fisherman1]
com.maddox.il2.objects.ships.Ship$Fisherman1

[ShipPack.Fisherman2]
com.maddox.il2.objects.ships.Ship$Fisherman2


[ShipPack.Italia0]
com.maddox.il2.objects.ships.Ship$Italia0
[ShipPack.Italia1]
com.maddox.il2.objects.ships.Ship$Italia1


[ShipPack.MAS501JP]
com.maddox.il2.objects.ships.Ship$MAS501JP

[ShipPack.MAS501RN]
com.maddox.il2.objects.ships.Ship$MAS501RN

[ShipPack.MAS501UNP]
com.maddox.il2.objects.ships.Ship$MAS501UNP

[ShipPack.MAS501UNE]
com.maddox.il2.objects.ships.Ship$MAS501UNE

[ShipPack.MFPT]
com.maddox.il2.objects.ships.Ship$MFPT


[ShipPack.DestroyerRN]
com.maddox.il2.objects.ships.Ship$DestroyerRN

[ShipPack.DestroyerKM]
com.maddox.il2.objects.ships.Ship$DestroyerKM

[ShipPack.USSBelleauWoodCVL24]
com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24

[ShipPack.USSPrincetonCVL23]
com.maddox.il2.objects.ships.Ship$USSPrincetonCVL23

[ShipPack.USSSanJacintoCVL30]
com.maddox.il2.objects.ships.Ship$USSSanJacintoCVL30



[ShipPack.TroopTrans0]
com.maddox.il2.objects.ships.Ship$TroopTrans0

[ShipPack.TroopTrans1]
com.maddox.il2.objects.ships.Ship$TroopTrans1

[ShipPack.TroopTrans2]
com.maddox.il2.objects.ships.Ship$TroopTrans2

[ShipPack.TroopTrans3]
com.maddox.il2.objects.ships.Ship$TroopTrans3

[ShipPack.Boat1]
com.maddox.il2.objects.ships.Ship$Boat1

[ShipPack.USSMcKean]
com.maddox.il2.objects.ships.Ship$USSMcKean


[ShipPack.Transport4]
com.maddox.il2.objects.ships.Ship$Transport4

[ShipPack.MFPIT]
com.maddox.il2.objects.ships.Ship$MFPIT


[ShipPack.Ship0]
com.maddox.il2.objects.ships.Ship$Ship0

///////////ShipPack   End
/////////////////////////////////////////////////////////////


; eof

As you can see this whole section is on the end of chief.ini file and you can put it there too.

FC
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