24.11.2008, 07:45
I just tried to use Ship0 slot to clone one ship (Tanker0 in my case) and everything worked without slightest problem.
1. Copied all of the Tanker0 3d files into new Ship0 folder
2. Copied all entries related to Tanker0 in Ships.ini and renamed every Tanker0 to Ship0
3. Opened chief.ini and added entries for Ship0, here is my complete ShipPack section in chief.ini
As you can see this whole section is on the end of chief.ini file and you can put it there too.
FC
1. Copied all of the Tanker0 3d files into new Ship0 folder
2. Copied all entries related to Tanker0 in Ships.ini and renamed every Tanker0 to Ship0
3. Opened chief.ini and added entries for Ship0, here is my complete ShipPack section in chief.ini
Code:
//////////ShipPack Start
[ShipPack]
moveType SHIP
Tanker0 ships.Ship$Tanker0 1 icons/shipDestroyer.mat
Tanker1 ships.Ship$Tanker1 1 icons/shipDestroyer.mat
Tanker2 ships.Ship$Tanker2 1 icons/shipDestroyer.mat
TankerDmg ships.Ship$TankerDmg 1 icons/shipDestroyer.mat
Barge0 ships.Ship$Barge0 2 icons/shipDestroyer.mat
Destroyer0 ships.Ship$Destroyer0 1 icons/shipDestroyer.mat
Destroyer1 ships.Ship$Destroyer1 1 icons/shipDestroyer.mat
Destroyer2 ships.Ship$Destroyer2 2 icons/shipDestroyer.mat
DestroyerDmg ships.Ship$DestroyerDmg 1 icons/shipDestroyer.mat
Fisherman ships.Ship$Fisherman 2 icons/shipDestroyer.mat
Fisherman1 ships.Ship$Fisherman 2 icons/shipDestroyer.mat
Fisherman2 ships.Ship$Fisherman 2 icons/shipDestroyer.mat
Carrier0 ships.Ship$Carrier0 2 icons/shipDestroyer.mat
Carrier1 ships.Ship$Carrier1 1 icons/shipDestroyer.mat
HospitalShip ships.Ship$HospitalShip 1 icons/shipDestroyer.mat
Transport1 ships.Ship$Transport1 1 icons/shipDestroyer.mat
Transport2 ships.Ship$Transport2 1 icons/shipDestroyer.mat
Transport3 ships.Ship$Transport3 1 icons/shipDestroyer.mat
TransDmg ships.Ship$TransDmg 1 icons/shipDestroyer.mat
MAS501JP ships.Ship$MAS501JP 2 icons/shipDestroyer.mat
MAS501UNE ships.Ship$MAS501UNE 1 icons/shipDestroyer.mat
MAS501UNP ships.Ship$MAS501UNP 1 icons/shipDestroyer.mat
MAS501RN ships.Ship$MAS501RN 1 icons/shipDestroyer.mat
MFPT ships.Ship$MFPT 1 icons/shipDestroyer.mat
DestroyerRN ships.Ship$DestroyerRN 1 icons/shipDestroyer.mat
DestroyerKM ships.Ship$DestroyerKM 2 icons/shipDestroyer.mat
USSBelleauWoodCVL24 ships.Ship$USSBelleauWoodCVL24 1 icons/shipDestroyer.mat
USSPrincetonCVL23 ships.Ship$USSPrincetonCVL23 1 icons/shipDestroyer.mat
USSSanJacintoCVL30 ships.Ship$USSSanJacintoCVL30 1 icons/shipDestroyer.mat
TroopTrans0 ships.Ship$TroopTrans0 1 icons/shipDestroyer.mat
TroopTrans1 ships.Ship$TroopTrans1 1 icons/shipDestroyer.mat
TroopTrans2 ships.Ship$TroopTrans2 1 icons/shipDestroyer.mat
TroopTrans3 ships.Ship$TroopTrans3 1 icons/shipDestroyer.mat
Boat1 ships.Ship$Boat1 2 icons/shipDestroyer.mat
USSMcKean ships.Ship$USSMcKean 2 icons/shipDestroyer.mat
Transport4 ships.Ship$Transport4 1 icons/shipDestroyer.mat
Italia0 ships.Ship$Italia0 1 icons/shipDestroyer.mat
Italia1 ships.Ship$Italia1 1 icons/shipDestroyer.mat
MFPIT ships.Ship$MFPIT 1 icons/shipDestroyer.mat
Ship0 ships.Ship$Ship0 2 icons/shipDestroyer.mat
/////////////ShipPack 1.0 End
///////// ShipPack Start
[ShipPack.Tanker0]
com.maddox.il2.objects.ships.Ship$Tanker0
[ShipPack.Tanker1]
com.maddox.il2.objects.ships.Ship$Tanker1
[ShipPack.Tanker2]
com.maddox.il2.objects.ships.Ship$Tanker2
[ShipPack.TankerDmg]
com.maddox.il2.objects.ships.Ship$TankerDmg
[ShipPack.HospitalShip]
com.maddox.il2.objects.ships.Ship$HospitalShip
[ShipPack.Transport1]
com.maddox.il2.objects.ships.Ship$Transport1
[ShipPack.Transport2]
com.maddox.il2.objects.ships.Ship$Transport2
[ShipPack.Transport3]
com.maddox.il2.objects.ships.Ship$Transport3
[ShipPack.TransDmg]
com.maddox.il2.objects.ships.Ship$TransDmg
[ShipPack.Carrier0]
com.maddox.il2.objects.ships.Ship$Carrier0
[ShipPack.Carrier1]
com.maddox.il2.objects.ships.Ship$Carrier1
[ShipPack.Barge0]
com.maddox.il2.objects.ships.Ship$Barge0
[ShipPack.Destroyer0]
com.maddox.il2.objects.ships.Ship$Destroyer0
[ShipPack.Destroyer1]
com.maddox.il2.objects.ships.Ship$Destroyer1
[ShipPack.Destroyer2]
com.maddox.il2.objects.ships.Ship$Destroyer2
[ShipPack.DestroyerDmg]
com.maddox.il2.objects.ships.Ship$DestroyerDmg
[ShipPack.Fisherman]
com.maddox.il2.objects.ships.Ship$Fisherman
[ShipPack.Fisherman1]
com.maddox.il2.objects.ships.Ship$Fisherman1
[ShipPack.Fisherman2]
com.maddox.il2.objects.ships.Ship$Fisherman2
[ShipPack.Italia0]
com.maddox.il2.objects.ships.Ship$Italia0
[ShipPack.Italia1]
com.maddox.il2.objects.ships.Ship$Italia1
[ShipPack.MAS501JP]
com.maddox.il2.objects.ships.Ship$MAS501JP
[ShipPack.MAS501RN]
com.maddox.il2.objects.ships.Ship$MAS501RN
[ShipPack.MAS501UNP]
com.maddox.il2.objects.ships.Ship$MAS501UNP
[ShipPack.MAS501UNE]
com.maddox.il2.objects.ships.Ship$MAS501UNE
[ShipPack.MFPT]
com.maddox.il2.objects.ships.Ship$MFPT
[ShipPack.DestroyerRN]
com.maddox.il2.objects.ships.Ship$DestroyerRN
[ShipPack.DestroyerKM]
com.maddox.il2.objects.ships.Ship$DestroyerKM
[ShipPack.USSBelleauWoodCVL24]
com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24
[ShipPack.USSPrincetonCVL23]
com.maddox.il2.objects.ships.Ship$USSPrincetonCVL23
[ShipPack.USSSanJacintoCVL30]
com.maddox.il2.objects.ships.Ship$USSSanJacintoCVL30
[ShipPack.TroopTrans0]
com.maddox.il2.objects.ships.Ship$TroopTrans0
[ShipPack.TroopTrans1]
com.maddox.il2.objects.ships.Ship$TroopTrans1
[ShipPack.TroopTrans2]
com.maddox.il2.objects.ships.Ship$TroopTrans2
[ShipPack.TroopTrans3]
com.maddox.il2.objects.ships.Ship$TroopTrans3
[ShipPack.Boat1]
com.maddox.il2.objects.ships.Ship$Boat1
[ShipPack.USSMcKean]
com.maddox.il2.objects.ships.Ship$USSMcKean
[ShipPack.Transport4]
com.maddox.il2.objects.ships.Ship$Transport4
[ShipPack.MFPIT]
com.maddox.il2.objects.ships.Ship$MFPIT
[ShipPack.Ship0]
com.maddox.il2.objects.ships.Ship$Ship0
///////////ShipPack End
/////////////////////////////////////////////////////////////
; eof
As you can see this whole section is on the end of chief.ini file and you can put it there too.
FC