Uploaded Industry template for AUTOPOP
#21

Isn't FPS not only a question of number of objects, but also largely a matter of number of object types? If we stick to using the same few objects over and over, wouldn't that allow for a fairly decent frame rate, despite densely built up areas?

I suppose number of polygons is an issue too. The more complex objects (like the palm trees) would probably hurt frame rates more than the fairly straight forward box-like buildings (five square surfaces) of some objects.

I got your files, Lowfighter. Tonight is squad-night for me, but tomorrow I'll poor myself a beer and have a look at the map.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 14 Guest(s)