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Friendly_flyer Wrote:Isn't FPS not only a question of number of objects, but also largely a matter of number of object types? If we stick to using the same few objects over and over, wouldn't that allow for a fairly decent frame rate, despite densely built up areas?

I suppose number of polygons is an issue too. The more complex objects (like the palm trees) would probably hurt frame rates more than the fairly straight forward box-like buildings (five square surfaces) of some objects.

I got your files, Lowfighter. Tonight is squad-night for me, but tomorrow I'll poor myself a beer and have a look at the map.

It is basically the number of different textures loaded in your cache. So yes, if you keep the number of different types down, that should positively effect the number of fps.

Still, the excessive use of short wall and fence objects is absolutely not the way to go. I would try to get a modder to drastically lengthen the segment, which would basically mean that instead of placing and processing like 30 short objects one would have 1 object with 1 texture file. Think about it.
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