28.11.2008, 10:46
In the above package there is also a readme file that explains what you need to do to use the new maps in your QMB.
Important notes to remember:
A. the QMB is actually loading mission files (.mis) not the actual map. So you need to make a mission in the peticular map you need to fly. You can have many missions on the SAME map.
B. There are cetain rules you cannot break
First, you must make at least two vesions of the mission. Content wise they could be the same but named "yournameBlueNone00.mis" and "yournameRedNone00.mis". Check the readme file for more options on types of mission.
Second, in "quick" section of conf.ini you must list one entry for the new mission with the exact name minus the BlueNone00.mis or RedNone00.mis component. e.g AntwerpBlueNone00.mis the entry is Antwerp. Start with Custom0 and then increase numbers by one for every new set of maps. With maps from this pack it should look like this:
Custom0=NWEurope
Custom1=MTO
Custom2=Bessarabia
etc.
Third thing is that you MUST have a RedNone00 mission for the new mission, if that mission is missing some people experienced problems.
The fourth is that the 4 flights per side have to be russian and german AS FOLLOWS and NOTHING else:
r0100
r0101
r0102
r0103
g0100
g0101
g0102
g0103
The quick mission engine is looking for the above specific entries in order to load to your interface. You will be able to occupy r0100 or g0100 depending on which side you are flying. Once you load it in Quick mission interface your will be able to change Country and the rest of the parameters. There seems to be no need for a specific order and the above flights can be intermixed with other flights, the attributes of which you will NOT be able to change, of course. You can even have delay spawn of flights. In other words it is a regular single player mission with options to modify just before you play it.
Speed is IMPORTANT. Whatever speed the first waypoints have in the mis file that is the starting speed in the quick mission. The type or true allegiance of the planes, number of waypoints, altitude or any other attributed are not important since they are set in Quick mission interface.[/
Important notes to remember:
A. the QMB is actually loading mission files (.mis) not the actual map. So you need to make a mission in the peticular map you need to fly. You can have many missions on the SAME map.
B. There are cetain rules you cannot break
First, you must make at least two vesions of the mission. Content wise they could be the same but named "yournameBlueNone00.mis" and "yournameRedNone00.mis". Check the readme file for more options on types of mission.
Second, in "quick" section of conf.ini you must list one entry for the new mission with the exact name minus the BlueNone00.mis or RedNone00.mis component. e.g AntwerpBlueNone00.mis the entry is Antwerp. Start with Custom0 and then increase numbers by one for every new set of maps. With maps from this pack it should look like this:
Custom0=NWEurope
Custom1=MTO
Custom2=Bessarabia
etc.
Third thing is that you MUST have a RedNone00 mission for the new mission, if that mission is missing some people experienced problems.
The fourth is that the 4 flights per side have to be russian and german AS FOLLOWS and NOTHING else:
r0100
r0101
r0102
r0103
g0100
g0101
g0102
g0103
The quick mission engine is looking for the above specific entries in order to load to your interface. You will be able to occupy r0100 or g0100 depending on which side you are flying. Once you load it in Quick mission interface your will be able to change Country and the rest of the parameters. There seems to be no need for a specific order and the above flights can be intermixed with other flights, the attributes of which you will NOT be able to change, of course. You can even have delay spawn of flights. In other words it is a regular single player mission with options to modify just before you play it.
Speed is IMPORTANT. Whatever speed the first waypoints have in the mis file that is the starting speed in the quick mission. The type or true allegiance of the planes, number of waypoints, altitude or any other attributed are not important since they are set in Quick mission interface.[/