Wrecked planes on the ground idea
#4

Hey all:

Howlin': You know, that might be a pretty good idea. I've never tried that - put a bunch of stationary a/c on the ground in a pile and drop another plane on top of them.

Viper: This is what I do now. It takes a bunch of setting up though and sometimes there's a plane left that the ground fire around the base is still trying to destroy when I get back. Not to mention the collateral damage from bombing.

LAL_RONE: You hit the nail on the head. I'd like to see these junkers in a pile near the end of a runway as I take off.

[edit] Ok. I tried this and it didn't work:

In the static.ini file I added this to the very end (ease of finding it later!!)

[buildings.House$WreckedZero]
Title WreckedZero
MeshLive 3do/plane/A6M2/summer/dead.sim
MeshDead 3do/plane/A6M2/summer/dead.sim
AlignToLand 1
Body RockBig
Panzer 2.5

My thinking was this: In the SKINMOD folder is a path 3do/plane/(all the types here)/(summer; winter; desert; etc). I figured maybe the syntax was the same for the plane folder in the rest of the game.

I tried "A6M2(Multi)" and "A6M2" as above. I opened the Objects list, started at 0 then went backwards. Object 988 (where I placed the plane) had no effect and I had to go to Object 987 to get the next object to show. Same going back the other way.

Don't know if this helps but we now know one way it doesn't work!

Great days all
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