03.12.2008, 17:38
Actually, this is waaaayyyy beyond my abilities. Heck, I can't even add so much as ONE pixel to a .tga file without causing a load error. Funny stuff by the way...
Anyhoo, it would be nice if someone who knows how it should be done could add some more variety to the ETO maps so to avoid the repetitivity that becomes obvious when using Compan's textures.
Normandy should be on the list too. The map uses all 4 lowland slots, but laid out in a 'checkerboard' pattern, so no matter how you alternate the .tgas, you still get the nasty 'lines' created by the repeating fields pattern.
BTW, this is meant as positive, constructive criticism. I have nothing but praise to sing about the new Default Maps and the Channelfront textures.
Cheers
Nico
Anyhoo, it would be nice if someone who knows how it should be done could add some more variety to the ETO maps so to avoid the repetitivity that becomes obvious when using Compan's textures.
Normandy should be on the list too. The map uses all 4 lowland slots, but laid out in a 'checkerboard' pattern, so no matter how you alternate the .tgas, you still get the nasty 'lines' created by the repeating fields pattern.
BTW, this is meant as positive, constructive criticism. I have nothing but praise to sing about the new Default Maps and the Channelfront textures.
Cheers
Nico