03.12.2008, 19:04
PorcoRosso Wrote:Actually, this is waaaayyyy beyond my abilities. Heck, I can't even add so much as ONE pixel to a .tga file without causing a load error. Funny stuff by the way...
Anyhoo, it would be nice if someone who knows how it should be done could add some more variety to the ETO maps so to avoid the repetitivity that becomes obvious when using Compan's textures.
Normandy should be on the list too. The map uses all 4 lowland slots, but laid out in a 'checkerboard' pattern, so no matter how you alternate the .tgas, you still get the nasty 'lines' created by the repeating fields pattern.
BTW, this is meant as positive, constructive criticism. I have nothing but praise to sing about the new Default Maps and the Channelfront textures.
Cheers
Nico
Nico, i too had the same problems with the game tga files, theres something different somewhere about them, hence why you need the tga converter for some textures.
However, what i found to get my treelines working was to use a file that i knew worked already, and then fill that file to black, and save it as a base file, onto which you then paste and anchor the file that you want to alter/create, and then save. For some reason it then accepts this, why, i don't know????
fruitbat