05.12.2008, 04:51
That airfield campfire is animated by a small "movie" made up of a succession of fire skins (frames). Just wondering if we can use this sort of animation for other ground things, preferably objects one can see on airfields?
Basicaly, here the 3d mesh I think remains unchanged but the skin changes in time, see here the campfire file "fire.txl", it will be more clear of what I'm talking:
[ClassInfo]
ClassName TAnimatedTextureList
[General]
nFrames 7
Time 0.5
Loop 1
[QualityLow]
FPS 10
ImageScale 0.5
[QualityHigh]
FPS 10
ImageScale 1.0
[Images]
skin1.tga
skin2.tga
skin3.tga
skin4.tga
skin5.tga
skin6.tga
skin7.tga
[Generator]
Basicaly, here the 3d mesh I think remains unchanged but the skin changes in time, see here the campfire file "fire.txl", it will be more clear of what I'm talking:
[ClassInfo]
ClassName TAnimatedTextureList
[General]
nFrames 7
Time 0.5
Loop 1
[QualityLow]
FPS 10
ImageScale 0.5
[QualityHigh]
FPS 10
ImageScale 1.0
[Images]
skin1.tga
skin2.tga
skin3.tga
skin4.tga
skin5.tga
skin6.tga
skin7.tga
[Generator]