05.12.2008, 12:01
Friendly, this is possible and was used already by some (canon_uk, RONE). Namely in the static ini there's for each object two parametres
AddHeightLive 0.0
AddHeightDead 0.0
which if changed from 0 the object will appear elevated. (If for an object this lines are missing in static.ini the game takes the default 0.0 values)
So if you want a certain object to appear elevated you have first to clone it (very easy just some copy-paste into static.ini) and then for the cloned object to change the addheight numbers accordingly..
Think about such an object you want to use in elevated state and I'll show the details such that you'll be able to do it with whatever other object.
Note: that means users have to do accordingly changes to their static.ini...
AddHeightLive 0.0
AddHeightDead 0.0
which if changed from 0 the object will appear elevated. (If for an object this lines are missing in static.ini the game takes the default 0.0 values)
So if you want a certain object to appear elevated you have first to clone it (very easy just some copy-paste into static.ini) and then for the cloned object to change the addheight numbers accordingly..
Think about such an object you want to use in elevated state and I'll show the details such that you'll be able to do it with whatever other object.
Note: that means users have to do accordingly changes to their static.ini...