05.12.2008, 12:05
Hi,
This is how I understand it
With "objects" there are usually 2 sets of skins in the folder. The first set has 3 Level of Detail (LOD)undamaged clones at different resolutions and 3 skins of similar resolution with the damage added and sometimes the alpha layer adjusted to provide holes. With some buildings there is also a different mesh with a "deformed" structure to simulate damage that replaces the original mesh when the building is hit. There is not an "in between" version. It is either fine or destroyed.
With aircraft only one skin is needed in the file folder. The damage is added using the automatic in-game semi transparent/alpha layers if you get hit.
As a mere skinner and not a modder that is about the level of my understanding, I hope it helps. If others wish to correct me or elaborate on this I would be keen to learn more as well.....
GJE52 :wink:
This is how I understand it
With "objects" there are usually 2 sets of skins in the folder. The first set has 3 Level of Detail (LOD)undamaged clones at different resolutions and 3 skins of similar resolution with the damage added and sometimes the alpha layer adjusted to provide holes. With some buildings there is also a different mesh with a "deformed" structure to simulate damage that replaces the original mesh when the building is hit. There is not an "in between" version. It is either fine or destroyed.
With aircraft only one skin is needed in the file folder. The damage is added using the automatic in-game semi transparent/alpha layers if you get hit.
As a mere skinner and not a modder that is about the level of my understanding, I hope it helps. If others wish to correct me or elaborate on this I would be keen to learn more as well.....
GJE52 :wink: