animation like that of the airfield campfire?
#11

I understand now, thanks! Well if you'd place the thing(s) you showed near an AC and reduce a bit the animation speed and provided the player is not so close to watch it might look like he's busy repairing something...
But I agree absolutely if some java M8 can look at the way the running pilot (or running soldier jumping from trucks) works and manage to make it a "vehicle" or stationary object that would be a fantastic step!

Fisneaky Wrote:Ok . it could work like this:-

You need an all alpha skin and a normal skin so that the soldier dissappears for a given time , then reappears for a given time. Place these in a .txl file for each pose, making sure the timed intervals alternate with each posed model.

Then place 1 of each on the map at the same spot.

Heres an impression of how it might work out.



This method feels like cheating and just involves doubling up the number of objects used and juggling the skins.

If any of the 3D or java experts out there can find or make a similar script for the mesh files or re-work the running pilot figures it would be a better solution.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)