reefs. i learned
#1

i was struggling a bit as we began the "reef" phase of our texutre process on the NGNB. i finnaly figured it out.

What this picture shows:
-this is me testing the process after i opened our Map_C and drew a box on the water and filled it with RGB 148.
-then i used a brush of various sizes painting on that RGB 148 with color RGB 0. the word "reef" was done with RGB 0.

-then i opened the Map_T and drew a box in the same location on the map and filled it with RGB 45 (45 is the Map_T coastline texture #) on the Map_T. this allowed me to see it in the game.

the white lines you see are just the wave animation frozen in time.

[Image: reef1.jpg]


I was tripping over the fact that you had to alter the map_C AND the map_T in order to see the reefs.
the Map_C controls the water depth.

Salamaua
[Image: reef2.jpg]

[Image: reef3.jpg]
[Image: reef4.jpg]
[Image: reef5.jpg]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 8 Guest(s)