13.12.2008, 10:25
Hi all,
I may be wrong about this, but I think there is a way to incorporate destroyed objects. You simply have to clone the object(s) in question and swap out the conles' "live_mesh" for their corresponding "dead_mesh." This however would require a bit of time doing the tedious cloning and swaping, and may result in a static.ini nearly twice as long as it is now. But, again, like I say, I may be wrong about this. ~S~
March_Hare
I may be wrong about this, but I think there is a way to incorporate destroyed objects. You simply have to clone the object(s) in question and swap out the conles' "live_mesh" for their corresponding "dead_mesh." This however would require a bit of time doing the tedious cloning and swaping, and may result in a static.ini nearly twice as long as it is now. But, again, like I say, I may be wrong about this. ~S~
March_Hare