14.12.2008, 05:25
Hm if you think of Lvov it must be vpmedia's default maps retexturing, I'm sure there's no new actors there (so no modded objects either) so it's very weird..
Cracken save il2root/mods/mapmods/maps/lviv/load.ini as il2root/mods/mapmods/maps/lviv/loadvpmedia.ini
Then open il2root/mods/mapmods/maps/lviv/load.ini with notepad replace all the text there with the text I put below. Save, start the game and see if you can save any mission on Lvov. This is just a test which restores the original Lvov. If it works you can try replace step by step different sections form load.ini with the corresponding sections from vpload.ini and see how is it working.. and when it ceases to work..
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
;map_edm.tga
;map_f.tga
;ed_h.tga
ed_m03.tga
ed_m02.tga
ed_m01.tga
[TMAPED]
ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 20
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/LowLand_1.tga,2
LowLand1 = land/summer/LowLand_2.tga
LowLand2 = land/summer/LowLandS_2.tga
LowLand3 = land/summer/FIELDS2.tga
MidLand0 = land/summer/midland.tga
MidLand1 = water/CoastLine.tga
MidLand2 = water/CoastLineS.tga
MidLand3 =
Mount0 = land/summer/bottommount.tga
Mount1 = land/summer/mount.tga
Mount2 = land/summer/topmount.tga
Mount3 = land/summer/uppermount.tga
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 =
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/summer/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga
Cracken save il2root/mods/mapmods/maps/lviv/load.ini as il2root/mods/mapmods/maps/lviv/loadvpmedia.ini
Then open il2root/mods/mapmods/maps/lviv/load.ini with notepad replace all the text there with the text I put below. Save, start the game and see if you can save any mission on Lvov. This is just a test which restores the original Lvov. If it works you can try replace step by step different sections form load.ini with the corresponding sections from vpload.ini and see how is it working.. and when it ceases to work..
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
;map_edm.tga
;map_f.tga
;ed_h.tga
ed_m03.tga
ed_m02.tga
ed_m01.tga
[TMAPED]
ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 20
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/LowLand_1.tga,2
LowLand1 = land/summer/LowLand_2.tga
LowLand2 = land/summer/LowLandS_2.tga
LowLand3 = land/summer/FIELDS2.tga
MidLand0 = land/summer/midland.tga
MidLand1 = water/CoastLine.tga
MidLand2 = water/CoastLineS.tga
MidLand3 =
Mount0 = land/summer/bottommount.tga
Mount1 = land/summer/mount.tga
Mount2 = land/summer/topmount.tga
Mount3 = land/summer/uppermount.tga
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 =
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/summer/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga