Town house variation
#13

Yes Beebop, it's of course all these factors:type, density of objects, no of types etc which combined would give the final FPS, but it needs quantify a bit, how much FPS drop if you do this or that..How much does FPS drop if I use 1 type or 10 types over extended town area etc...5 FPS drop, or maybe 10, or maybe 1000 :wink: ...?!
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