16.12.2008, 06:23
Yes Beebop, it's of course all these factors:type, density of objects, no of types etc which combined would give the final FPS, but it needs quantify a bit, how much FPS drop if you do this or that..How much does FPS drop if I use 1 type or 10 types over extended town area etc...5 FPS drop, or maybe 10, or maybe 1000 :wink: ...?!