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[MOD] Slovenia map v1.34 - Updated 03.07.2009
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deRuyter Wrote:Hi |ZUTI|,

nice map (any map, which is not standard Il2 flat map is nice :lol: )
Maybe 2 short comments:
- sometimes on the picture, there are objects partly laying on the streets. I think that it would be better to either move them or delete them.
- at least at that picture of Rijeka, the industrial part is quite poor and with majority (if not all) buildings from old Il2. With Slovakia map, there is quite a lot of new industrial buildings which can be used and IMHO looks far better than the old ones.
And it would be also nice, if there were more buildings at industry centers - I think that all mission builders who makes missions including level bombing will thank you.
Dogfighter doesn't care, but bomber pilot loves to have something to drop his bombs on and see the kaboom - and not only peace of grass thrown into air :lol:


And finally - with 4.09beta more people know that there is Slovakia somewhere. Now, with your map they even know, that there is difference between Slovakia and Slovenia :mrgreen: :mrgreen: :mrgreen:

First of all, thank you again for nice words, all of you.

deRuyter: if you try the map you'll see that the industry is acually more dense populated. It's not really dense because of two things:
- i was using Burma factory texture, which is really nice for summer map and blends perfectly with the surroundings (IMHO) but there is no such texture for winter map and because of this i used airfield template for that. So the winter industry can look a but stupider, i agree.
- mission builders sometimes like to place special objects somewhere amongst these buildings that can be tracked via any kind of daemon tool (IL2SC, excellent FBDj...) but as such, buildings in actors static are not amongst them. So i didn't over populate the industry.

The old buildings were used because i was too lazy to combine new ones from Slovakia together. Separated i don't think they look so nice but from lowfighters template it is really nice. Problem here is that it would require quite some additional editing in order to sort out the little things after populating everything and even before i was really not satisfied and was always making corrections (drove Fly_Zo almost out of his mind with my final statuses Big Grin). And the other reason for old buildings is MAX number of different objects and objects per-se. New ones can always be added by mission builders anyways Smile

Bottom line, i became lazy :S Smile I take comfort that if i included more different objects FPS would suffer on weaker machines Smile Yes, i have to support my laziness somehow Tongue
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