got a question...
#6

Really appreciate your replies everyone. I'm gonna try that modded campaign you mentioned too, King Franky.

Basically, what I'd like to do is find out what file(s) control what aircraft are available at the campaign selection menu. I'm sure it's more than one file I would have to edit the aircraft into to do so. Maybe I would have to add it into the files in DGEN folder like "campaignsDeO" or "campaignsDeB"? Then maybe add it also to the corresponding files in the IL2DCG folder? Then I'm sure there is probably another file or two that will need an edit too... If anyone knows how this is done, please let me know what to do. I'd really like to do this to create my own dynamic campaign with these new aircraft to my preferences. But until then, I'll try the modded DC that King Franky mentioned. Hope to find out what to do soon! Thanks for the responses, and keep em comin! Wink

I see what you mean seaniebeag. I figured the map thing wouldn't be very easy. But basically, if I were to do it, I wouldn't really want the front to move anyway. In the real BoB, the channel itself was the front line, and neither side incurred on the other until D-Day. I have a guide on how to make the .rds and .rls files to fit the map, so I could set up the road/rail links for each side. But it probably would be too much work for a beta... So, I don't really know, as I've never done this type of thing before... If you know anything else you can share with me, just let me know. Thanks for the answer though!

If anyone else knows something that could be of assistance, please give me a holler! Thanks!
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