Map texture .tga files (Re: Chroma key map mod)
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DogEater Wrote:Ok, let's rock!

1) Install any map packs (The link is inoperative) or (The link is inoperative)
2) get chroma map here.
3)Unpack files from archive to game root folder.
4) find game-root\Mods\MAPMODS\maps\Empty1A folder
there are few ini files
load.blue - for blue screen
load.green for green screen
load.ini - original load.ini(from Default Map Upgrade pack)
5) Load FMB, create your misson. Note, what map for screening is "bowl-like" vally, so no airfilds avalible. You have not get higher than 10k ft(3000m), or whilte horizon line will appear. You should create your path carefully, because of size of the bowl is small.
6)Play your mission, record it (i prefer and tested .ntrk only)
7)Owerwrite load.ini with load.blue to enable blue texturing(use load.green for green screen)
Overwrite textures in mods\Mapmods\3do\airfield\ground\ with mods\Mapmods\3do\airfield\blue_ground\ to make airstrips same color as landscape.
DON'T FORGET BACKUP your own mods\Mapmods\3do\airfield\ground folder if necessary.
8)use following parameters for your conf.ini (there are my conf.chroma for reference)
DON'T FORGET BACKUP your own conf.ini
---cut here---
HardwareShaders=0

Shadows=0
Specular=1
SpecularLight=0
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=0
LandShading=0
LandDetails=0

LandGeom=0
TexLarge=0
TexLandQual=0
TexLandLarge=0
Water=0
Effects=0

---cut here---
9) Do "machinima": replay your track, use point of view, capture desired view with fraps
10) Load result avi into your editor and use blue/green key filter
11)Enjoy! Big Grin

Well, my english still not prefect, so be patient.
I'll be waiting here for your comments/success/unsuccess...
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