24.12.2008, 01:51
http://rapidshare.com/files/176303407/myemptymap.rar
This deals with basic operations in FMB map mode. Download:
http://rapidshare.com/files/176303407/myemptymap.rar
1.Open the archive and place the myemptymap folder in il2root/mods/mapmods/maps/
2.Add myemptymap myemptymap/load.ini to maps all.ini.
3.Create folder myemptymap inside il2root/maps, don't put anything in that folder
4. Make sure that you are in FMB map mode (bldconf.ini) and also in conf.ini set forest=2 (if you have forest =3)
5. Start game and open myemptymap
6. Go to object and scroll up and down through different categories, the first field gives the category the second field gives items you find for that category, for example if first field is Slovakia Castles the second field will list different Slovakia castle objects.Zoom on the map till you get the landscape details. Then hit "insert" and at the point where the mouse arrow is an object will be inserted namely that one which appears in the second field of the object window. So that's how you can add objects.
7. Among the categories listed in object menu there's one called "tile", select that and scroll through second field, you'll see a list:
lowland
lowland1
lowland2
...
airfield
airfield1
...
woods
...
Select some let's say lowland2 and hit insert. You'll see a small patch of a certain texture is inserted, hit repeatedly "insert" while moving the mouse around and you can extend the zone with the "new" texture. Let's call that texture "lowland2" . Do similar with all others and see what each represent..You'll see there are town, village, industry textures too..The wood one will place forest, however don't try placing forest for a while.
8. Another category is "height". Select height and then in the second field select "fil". You'll see a red ball in place of the mouse arrow, and as you move the mouse you see the ball changing position in a jumpy way. Go to 3D mode by hitting "enter" and scroll the mouse wheel up and down, you'll see the elevation changes accordingly around the red ball position. Change the position of the ball and scroll again. The game memorizes the height achieved with the last scroll so now if you move the ball around and at the same time hit "insert" the same height will be "pasted" over the place.
There are also "peak" and "blur" options in the height menu. Also if you right click the mouse you'll see a "fill tile size" option, see what happens when you select different sizes and then try to do the height changes.
9. "road" category has highway country and rail options. Select highway, and hit insert several times with mouse arrow changing position slowly let's say moving from south to north(you got to try it) so you''ll have a road segment. If you hit "delete" you can delete the segment at which the arrow is pointing..
10. Go to file and "save". As a good rule while you work click save from time to time, sometimes the game crashes. Here's an example:
11. Go again to object and select "woods". Hit insert while moving slowly the mouse, you'll see forest popping up, if you keep doing it the game will crash.
12. After you crashed navigate to il2root/maps/myemptymap and you'll see that now the previously empty folder contains some files. It contains an actors.static an map_T.tga and an map_h.tga. These are the files which were changed during your FMB session. Copy them and paste them into
il2root/mods/mapmods/maps/myemptymap
overwriting thus the old ones.
So whenever you modify a map in FMB you have to do this transfer, because the game reads files
il2root/mods/mapmods/maps/myemptymap
but it save changes into
il2root/maps/myemptymap
13. Start the game again, you should see the changes you operate during last session.
14 map_h was modified when you played with heights
map_T was modified when you inserted textures and roads
actors.static when you inserted / deleted objects
More about them next time
This deals with basic operations in FMB map mode. Download:
http://rapidshare.com/files/176303407/myemptymap.rar
1.Open the archive and place the myemptymap folder in il2root/mods/mapmods/maps/
2.Add myemptymap myemptymap/load.ini to maps all.ini.
3.Create folder myemptymap inside il2root/maps, don't put anything in that folder
4. Make sure that you are in FMB map mode (bldconf.ini) and also in conf.ini set forest=2 (if you have forest =3)
5. Start game and open myemptymap
6. Go to object and scroll up and down through different categories, the first field gives the category the second field gives items you find for that category, for example if first field is Slovakia Castles the second field will list different Slovakia castle objects.Zoom on the map till you get the landscape details. Then hit "insert" and at the point where the mouse arrow is an object will be inserted namely that one which appears in the second field of the object window. So that's how you can add objects.
7. Among the categories listed in object menu there's one called "tile", select that and scroll through second field, you'll see a list:
lowland
lowland1
lowland2
...
airfield
airfield1
...
woods
...
Select some let's say lowland2 and hit insert. You'll see a small patch of a certain texture is inserted, hit repeatedly "insert" while moving the mouse around and you can extend the zone with the "new" texture. Let's call that texture "lowland2" . Do similar with all others and see what each represent..You'll see there are town, village, industry textures too..The wood one will place forest, however don't try placing forest for a while.
8. Another category is "height". Select height and then in the second field select "fil". You'll see a red ball in place of the mouse arrow, and as you move the mouse you see the ball changing position in a jumpy way. Go to 3D mode by hitting "enter" and scroll the mouse wheel up and down, you'll see the elevation changes accordingly around the red ball position. Change the position of the ball and scroll again. The game memorizes the height achieved with the last scroll so now if you move the ball around and at the same time hit "insert" the same height will be "pasted" over the place.
There are also "peak" and "blur" options in the height menu. Also if you right click the mouse you'll see a "fill tile size" option, see what happens when you select different sizes and then try to do the height changes.
9. "road" category has highway country and rail options. Select highway, and hit insert several times with mouse arrow changing position slowly let's say moving from south to north(you got to try it) so you''ll have a road segment. If you hit "delete" you can delete the segment at which the arrow is pointing..
10. Go to file and "save". As a good rule while you work click save from time to time, sometimes the game crashes. Here's an example:
11. Go again to object and select "woods". Hit insert while moving slowly the mouse, you'll see forest popping up, if you keep doing it the game will crash.
12. After you crashed navigate to il2root/maps/myemptymap and you'll see that now the previously empty folder contains some files. It contains an actors.static an map_T.tga and an map_h.tga. These are the files which were changed during your FMB session. Copy them and paste them into
il2root/mods/mapmods/maps/myemptymap
overwriting thus the old ones.
So whenever you modify a map in FMB you have to do this transfer, because the game reads files
il2root/mods/mapmods/maps/myemptymap
but it save changes into
il2root/maps/myemptymap
13. Start the game again, you should see the changes you operate during last session.
14 map_h was modified when you played with heights
map_T was modified when you inserted textures and roads
actors.static when you inserted / deleted objects
More about them next time