24.12.2008, 16:00
Sorry I misunderstood...
Each aircraft is locked into its own preset files for motors
and weapons. If someone knows how to get into that "gap"
and change the mapping, I'd sure be curious--not that I
see any reason to do it. For example, the Hellcat and
Corsair are both locked into the PrattWhitney R-2800
motor and Browning 50 cal weapon preset files. As far
as I know you can't change that.
Changing the preset files themselves is something I
haven't fooled around with much. The presets direct
your plane to which .wav files they'll use in the
samples folder. In the motor presets, you'll find
the corresponding .wav lines under the [samples]
section.
I don't doubt you could change the names in the presets
to correspond to totally new .wavs that you have
created and put in the samples folder. However, for
motors, you'd have to go down the list in the presets
file and change all the lines accordingly to make sure
your new .wavs are meshing together properly in game at
different RPM levels and so forth.
What I'm going to experiment with in the next couple
of days is whether I can add completely new lines
to the presets and new files to the wavs, producing ADDITIONAL sounds for each
aircraft motor and weapon.
For example, I might add a line called "Flounder" to the
Browning 50 cal preset under [samples] and add new
information under that modeled on what's already there,
and then put a new "Flounder" .wav file in the
samples folder. The point will be to see whether
when I fire the 50 cals, MORE THAN ONE .wav file will
be activated at the same time for the guns. If so, that
would open up all sorts of possibilities I didn't know we
had. I'll let you know how it goes...
Finally, however, I think we already have all sorts
of possibilities open to us just by changing the
.wav files directly in the samples folder, without
messing with presets. Instead of creating a new
preset line and a new wav for it, for example, you could just mix two
sounds in one .wav. Since you have good editing equipment,
you should be able to do all sorts of stuff with
the .wavs themselves.
As far as which aircraft motors and guns are currently mapped to which motor
and weapons .wavs, I could make you a list, but it
would take a while. Is that what you're looking for?
Hope this helps...Let me know if you discover anything
interesting, and I will do likewise.
Each aircraft is locked into its own preset files for motors
and weapons. If someone knows how to get into that "gap"
and change the mapping, I'd sure be curious--not that I
see any reason to do it. For example, the Hellcat and
Corsair are both locked into the PrattWhitney R-2800
motor and Browning 50 cal weapon preset files. As far
as I know you can't change that.
Changing the preset files themselves is something I
haven't fooled around with much. The presets direct
your plane to which .wav files they'll use in the
samples folder. In the motor presets, you'll find
the corresponding .wav lines under the [samples]
section.
I don't doubt you could change the names in the presets
to correspond to totally new .wavs that you have
created and put in the samples folder. However, for
motors, you'd have to go down the list in the presets
file and change all the lines accordingly to make sure
your new .wavs are meshing together properly in game at
different RPM levels and so forth.
What I'm going to experiment with in the next couple
of days is whether I can add completely new lines
to the presets and new files to the wavs, producing ADDITIONAL sounds for each
aircraft motor and weapon.
For example, I might add a line called "Flounder" to the
Browning 50 cal preset under [samples] and add new
information under that modeled on what's already there,
and then put a new "Flounder" .wav file in the
samples folder. The point will be to see whether
when I fire the 50 cals, MORE THAN ONE .wav file will
be activated at the same time for the guns. If so, that
would open up all sorts of possibilities I didn't know we
had. I'll let you know how it goes...
Finally, however, I think we already have all sorts
of possibilities open to us just by changing the
.wav files directly in the samples folder, without
messing with presets. Instead of creating a new
preset line and a new wav for it, for example, you could just mix two
sounds in one .wav. Since you have good editing equipment,
you should be able to do all sorts of stuff with
the .wavs themselves.
As far as which aircraft motors and guns are currently mapped to which motor
and weapons .wavs, I could make you a list, but it
would take a while. Is that what you're looking for?
Hope this helps...Let me know if you discover anything
interesting, and I will do likewise.