25.12.2008, 22:53
Keinmann--
You can indeed add completely new .wavs to your samples folder, name them new names if you want, and map your presets to them. You can make a weapon preset play two
(or more, I assume) .wav files simultaneously, I discovered.
For example, I played with the "weapon.MGunBrowning50s.prs" (50 caliber machine gun) preset. Originally, mine read as follows:
[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -400
occllf 0.25
eaxroom 10
obstruction -400
obstrlf 0.25
mutable 1
[spl]
120
[samples]
MG_Browning50x.wav
MG_Browning50.wav
[sample.MG_Browning50x.wav]
env 0
infinite 1
period 0.074
[sample.MG_Browning50.wav]
env 2 8
infinite 1
period 0.074
I then found a deeper, more "meaty" machine gun .wav file somewhere, and since I wanted to hear it play both outside and inside the airplane, I made two copies of
it and called these .wavs "50cal.wav" and "50cali.wav" and put them in my samples folder with the rest of the .wavs.
I then modified my "weapon.MGunBrowing50s.prs" preset file to read as follows:
[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -400
occllf 0.25
eaxroom 10
obstruction -400
obstrlf 0.25
mutable 1
[spl]
120
[samples]
MG_Browning50x.wav
MG_Browning50.wav
50cal.wav
50cali.wav
[sample.MG_Browning50x.wav]
env 0
infinite 1
period 0.074
[sample.MG_Browning50.wav]
env 2 8
infinite 1
period 0.074
[sample.50cal.wav]
env 0 2
infinite 1
[sample.50cali.wav]
env 8
infinite 1
The effect of this was to make the preset play FOUR different .wav files simultaneously (2 inside the cockpit and 2 external).
As you can see, you just add your new .wav file names under the [samples] box, then add two new [sample....] detail blocks below it for the
two new sounds. The "env" lines for internal sounds on nearly all the weapons is "env 0 2" whereas the external sounds work with
"env 8" and that did work fine in this case. For "infinite," just make it "1" in all weapons cases as I think this just makes the
.wav play an infinite loop.
So obviously you can make all sorts of combinations of sounds and add many new levels of complexity to each sound if you want. It also
appears that if you want, you could make completely new sounds for weapons which have their own preset but which currently share .wav files
for other sounds. For example, the Japanese Ho5 MG presets are currently mapped to play the 50 caliber Browning .wavs in my .93 version of
the AAA sound mod. You could easily make completely new sounds for the Ho5 with their own names, and then modify the Ho5 preset to play them. Which is
pretty cool.
Have a great holiday and I'll try to get back to you within a couple of weeks with a list of which aircraft motors/weapons are currently linked to
which .wavs in the .93 mod install.
You can indeed add completely new .wavs to your samples folder, name them new names if you want, and map your presets to them. You can make a weapon preset play two
(or more, I assume) .wav files simultaneously, I discovered.
For example, I played with the "weapon.MGunBrowning50s.prs" (50 caliber machine gun) preset. Originally, mine read as follows:
[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -400
occllf 0.25
eaxroom 10
obstruction -400
obstrlf 0.25
mutable 1
[spl]
120
[samples]
MG_Browning50x.wav
MG_Browning50.wav
[sample.MG_Browning50x.wav]
env 0
infinite 1
period 0.074
[sample.MG_Browning50.wav]
env 2 8
infinite 1
period 0.074
I then found a deeper, more "meaty" machine gun .wav file somewhere, and since I wanted to hear it play both outside and inside the airplane, I made two copies of
it and called these .wavs "50cal.wav" and "50cali.wav" and put them in my samples folder with the rest of the .wavs.
I then modified my "weapon.MGunBrowing50s.prs" preset file to read as follows:
[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -400
occllf 0.25
eaxroom 10
obstruction -400
obstrlf 0.25
mutable 1
[spl]
120
[samples]
MG_Browning50x.wav
MG_Browning50.wav
50cal.wav
50cali.wav
[sample.MG_Browning50x.wav]
env 0
infinite 1
period 0.074
[sample.MG_Browning50.wav]
env 2 8
infinite 1
period 0.074
[sample.50cal.wav]
env 0 2
infinite 1
[sample.50cali.wav]
env 8
infinite 1
The effect of this was to make the preset play FOUR different .wav files simultaneously (2 inside the cockpit and 2 external).
As you can see, you just add your new .wav file names under the [samples] box, then add two new [sample....] detail blocks below it for the
two new sounds. The "env" lines for internal sounds on nearly all the weapons is "env 0 2" whereas the external sounds work with
"env 8" and that did work fine in this case. For "infinite," just make it "1" in all weapons cases as I think this just makes the
.wav play an infinite loop.
So obviously you can make all sorts of combinations of sounds and add many new levels of complexity to each sound if you want. It also
appears that if you want, you could make completely new sounds for weapons which have their own preset but which currently share .wav files
for other sounds. For example, the Japanese Ho5 MG presets are currently mapped to play the 50 caliber Browning .wavs in my .93 version of
the AAA sound mod. You could easily make completely new sounds for the Ho5 with their own names, and then modify the Ho5 preset to play them. Which is
pretty cool.
Have a great holiday and I'll try to get back to you within a couple of weeks with a list of which aircraft motors/weapons are currently linked to
which .wavs in the .93 mod install.